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Leaving the Mac App Store

blog.sketchapp.com

111–120 of 424 posts

Re: Leaving the Mac App Store

#111
post #47
post #15

Anyone else not getting the mentioned popup when launching the new Sketch ?

Did you overwrite the App Store installed version or did you just download from scratch and install? I overwrote the MAS version and it came up.

I tried overwriting too. But did not get the popup.

Re: Leaving the Mac App Store

#112
post #14

Thank god there are some developers who have the balls to stop with this "Store" app distribution bonanza brought by the mobile phone. Someone should give Microsoft a hint.

The "store" was really great for small/solo developers to release an application. It's really expensive to setup your own server to distribute an application. It's also really annoying to have to patch your apps without a store. What's changed is that there are lots of open source options for distribution and patching, so developers need a "store" less and less.

> It's really expensive to setup your own server to distribute an application.

I haven't found it expensive at all. I've been selling apps outside App Stores for over a decade and never needed more than my $9/mth shared web hosting. Accepting credit cards is even easier & cheaper through someone like Fastspring or Kagi, who only take 8 - 9% instead of Apple's 30%.

> It's also really annoying to have to patch your apps without a store.

On the Mac, Sparkle is your friend for auto-updates, it's been around since 2006 (long before the Mac App Store existed): http://sparkle-project.org

On Windows, there's WinSparkle, though it isn't quite as elegant: http://winsparkle.org

Re: Leaving the Mac App Store

#113

The thing that's craziest about the MAS to me is how bad the actual application is. It's super slow, constantly hangs, and is just such a bad experience from the consumer side that it undermines the (very real) benefits of having a centralized store of applications you've purchased and installed. It'd be one thing (and a fairly standard Apple move) if the customer experience was good and they didn't care about trampl…

It's funny, too, that Apple feels there is enough development time to do things like implement completely non-standard UI components but not enough time to fix a growing list of real problems.

To this day, I click on things and assume my click just didn't "take" because nothing seems to be happening. Sometimes that's true, and other times it's because the Mac decided to display progress in the least obvious places.

Ironically the one thing that doesn't update cleanly through the App Store is the OS itself, even though I suspect that was Apple's main reason for creating all this. When El Capitán came out, at first I thought it wasn't even available because it wasn't structured as an "update" to anything (in direct contrast to the way every other upgrade works, including the minor 10.x.x updates!).

Re: Leaving the Mac App Store

#114

I'm glad to see successful apps exiting The Mac App Store, and I hope others will follow. Unlike its iOS counterpart, which is great in many ways (new app discovery not being one of them), the MAS has unfortunately done more harm than good to the once-thriving indy Mac app-development scene. It offers a low cost of entry, but also encourages "pump-and-dump" development, in which developers are actively (though surely…

Which is ridiculous when Steam is there as a shining example of what a store could be. Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers.

Someone is going to crack desktop app stores one day and do very well. The cost of entry is high (not necessarily in cash, more in reputation) but there are plenty of players who could do it. There's even scope in the SME market in terms of rolling up licencing and deployment. Hell there's even a use case for families.

Re: Leaving the Mac App Store

#115
post #77
post #67

Earlier quoted context omitted.

For syncing apps and tools have you tried homebrew and cask. Create a brewfile and stick it in your dotfiles.

Brew is not consumer friendly at all. My parents (in their 60's) own a mac that I bought for them. It was a great decision for me as I barely have to support them for technical problems. I only get questions on how to do something. If I was to try and explain brew to them it would be a disaster. Explaining the Mac App Store is far easier.

Brew is not even tech-person friendly. I'm comfortable with the command line and I had a ton of problems getting cask to work. I LOVE the idea and I will use it every time I setup a computer, but there's so many issues to work out. Mainly, some apps not updating correctly, the storage of app versions in cask, settings, licensing. It's a mess.

I really hope it gets better. I'd contribute if I was knowledgeable enough to do so.

Re: Leaving the Mac App Store

#116

I'm glad to see successful apps exiting The Mac App Store, and I hope others will follow. Unlike its iOS counterpart, which is great in many ways (new app discovery not being one of them), the MAS has unfortunately done more harm than good to the once-thriving indy Mac app-development scene. It offers a low cost of entry, but also encourages "pump-and-dump" development, in which developers are actively (though surely…

Which is ridiculous when Steam is there as a shining example of what a store could be. Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers. Someone is going to crack desktop app stores one day and do very well. The cost of entry is high (not necessarily in cash, more in reputation) but there are plenty of players who could do it. There's even…

Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers.

It's not that great for me. I've had a bunch of my Steam games put out breaking updates and there's nothing I can do about it but wait for subsequent rollbacks. It's a major flaw in the system that a breaking update can be forced down users' throats.

Re: Leaving the Mac App Store

#117
Sandboxing is one of the pain points of Mac App Store. I certainly would like to see sandboxing being more prevalent on the desktop, but not like the MAS way. The user should have the final say of the way in which a sandbox allows and restricts the application. Just for example, I should be able to completely trust an app with access to the filesystem, not with all the popups and confirmations, while disallowing network access from it.

Re: Leaving the Mac App Store

#118

>App Review continues to take at least a week That must be the most frustrating/annoying thing in the world. > there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch I'm sure there are good intentions to what Apple is doing there, but it would be nice to know more details. > and upgrade pricing remains unavailable Man,…

>That must be the most frustrating/annoying thing in the world. Yes, and sometimes it gets even more frustrating when you get rejected for some minor issue like "the app name in the help menu is mis-spelled". An issue that takes you 3 minutes to fix and re-upload. And then you need to wait another 7 days. (If you're unlucky they find something else for 7 days more of waiting time).

If they're doing that level of scrutiny a million times, they should have released a tool (or even built it into Xcode); something like "Consistency Checker".

It's silly of them to reject apps entirely over checks that anyone could do in advance, if only they knew what to look for.

Re: Leaving the Mac App Store

#119

The thing that's craziest about the MAS to me is how bad the actual application is. It's super slow, constantly hangs, and is just such a bad experience from the consumer side that it undermines the (very real) benefits of having a centralized store of applications you've purchased and installed. It'd be one thing (and a fairly standard Apple move) if the customer experience was good and they didn't care about trampl…

Frankly, the slowness of the Mac App Store and its connection in China is the starting reason that some Chinese developers seek Xcode outside the official channel, hence the XcodeGhost.

Re: Leaving the Mac App Store

#120

Earlier quoted context omitted.

Which is ridiculous when Steam is there as a shining example of what a store could be. Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers. Someone is going to crack desktop app stores one day and do very well. The cost of entry is high (not necessarily in cash, more in reputation) but there are plenty of players who could do it. There's even…

Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers. It's not that great for me. I've had a bunch of my Steam games put out breaking updates and there's nothing I can do about it but wait for subsequent rollbacks. It's a major flaw in the system that a breaking update can be forced down users' throats.

Many Steam games can be rolled back to previous versions using the "betas" feature.
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