Show HN: Something pointless I made
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Re: Show HN: Something pointless I made
#2Something I'm really happy with is the psuedo-3d effect on the cat using a displacement map.
I took the cat sprite (http://dn.ht/picklecat/mesmercat.png) and made a "depth map" (http://dn.ht/picklecat/mesmercatdisplacement.jpg) where white is closest and black is furthest. This information is used to determine how far to move the underlying pixels. It's enough to give a subtle illusion of depth.
Re: Show HN: Something pointless I made
#3Re: Show HN: Something pointless I made
#4I made this demo using http://www.pixijs.com/ Something I'm really happy with is the psuedo-3d effect on the cat using a displacement map. I took the cat sprite ( http://dn.ht/picklecat/mesmercat.png ) and made a "depth map" ( http://dn.ht/picklecat/mesmercatdisplacement.jpg ) where white is closest and black is furthest. This information is used to determine how far to move the underlying pixels. It's enough to give…
Re: Show HN: Something pointless I made
#5Re: Show HN: Something pointless I made
#6I made this demo using http://www.pixijs.com/ Something I'm really happy with is the psuedo-3d effect on the cat using a displacement map. I took the cat sprite ( http://dn.ht/picklecat/mesmercat.png ) and made a "depth map" ( http://dn.ht/picklecat/mesmercatdisplacement.jpg ) where white is closest and black is furthest. This information is used to determine how far to move the underlying pixels. It's enough to give…
Re: Show HN: Something pointless I made
#7I made this demo using http://www.pixijs.com/ Something I'm really happy with is the psuedo-3d effect on the cat using a displacement map. I took the cat sprite ( http://dn.ht/picklecat/mesmercat.png ) and made a "depth map" ( http://dn.ht/picklecat/mesmercatdisplacement.jpg ) where white is closest and black is furthest. This information is used to determine how far to move the underlying pixels. It's enough to give…
Re: Show HN: Something pointless I made
#8I made this demo using http://www.pixijs.com/ Something I'm really happy with is the psuedo-3d effect on the cat using a displacement map. I took the cat sprite ( http://dn.ht/picklecat/mesmercat.png ) and made a "depth map" ( http://dn.ht/picklecat/mesmercatdisplacement.jpg ) where white is closest and black is furthest. This information is used to determine how far to move the underlying pixels. It's enough to give…
Would love to hear more about how you generated the depth map - that's super cool.
I created it in Adobe Illustrator using a gradient mesh: http://i.imgur.com/kuuFVO2.png
Illustrator's gradient mesh tool lets you create a grid of points where you can choose a colour for each point. I overlayed the grid onto the sprite and estimated the distance at each point.
Re: Show HN: Something pointless I made
#9Earlier quoted context omitted.
Would love to hear more about how you generated the depth map - that's super cool.
I'm glad you asked! :) I created it in Adobe Illustrator using a gradient mesh: http://i.imgur.com/kuuFVO2.png Illustrator's gradient mesh tool lets you create a grid of points where you can choose a colour for each point. I overlayed the grid onto the sprite and estimated the distance at each point.
Re: Show HN: Something pointless I made
#10I made this demo using http://www.pixijs.com/ Something I'm really happy with is the psuedo-3d effect on the cat using a displacement map. I took the cat sprite ( http://dn.ht/picklecat/mesmercat.png ) and made a "depth map" ( http://dn.ht/picklecat/mesmercatdisplacement.jpg ) where white is closest and black is furthest. This information is used to determine how far to move the underlying pixels. It's enough to give…
How did you create the depth map?