How to fix a bad user interface
scotthurff.com
How to fix a bad user interface
1–10 of 25 posts
Re: How to fix a bad user interface
#2This is a must read for product managers and designers.
Re: How to fix a bad user interface
#3[deleted]
Re: How to fix a bad user interface
#4Alternately, the UI is awkward because it's been micromanaged and bikeshedded to the point where it duplicates a worrying amount of domain ... Unreliably.
Re: How to fix a bad user interface
#5I got an error for the examples telling me than no video with a managed format has been found.
Re: How to fix a bad user interface
#6This is a must read for product managers and designers.
And programmers. You know, the people who often have a lot of control over the final product in many companies.
Re: How to fix a bad user interface
#7This is stuff that gets left out a lot by hurried programmers (like me). A simple unceremonious
Loading...
at the top of the page is better than nothing.Re: How to fix a bad user interface
#8This is so important. Many people create async requests and overlook the state indicators. This seems harmless until the user doesn't know they need to wait for something to load, messing up their whole understanding of the widget.
Related article on how working with React (UI from data) can help you consider all your states:
Pure UI http://rauchg.com/2015/pure-ui/
Re: How to fix a bad user interface
#9> For a second, I get scared. [...] Where are my movies?
I have a similar situation in Win8.1. I have an external hard drive that sometimes go to sleep. When I wake it up by trying to view its contents in Explorer, Windows shows a friendly "No files in this folder" message while the disk spins up.
It should know that it doesn't know that.
Re: How to fix a bad user interface
#10Really looking forward to this book! I'm constantly blown away by bad UI, and I'm wondering to see what I can learn, and what I might be able to teach others.
Anyone have ideas for additional learning/connecting with others in this area? I am about to start reading "The Design of Everyday Things".