Apple would have complete control over the software they wanted to offer on a theoretical Mac App Store. Not so different from the retail boxed software they sell at Apple Stores. I don't think it's on the top of their priority list but I bet it happens eventually. If you look at Steam on Windows you see there is a proven model for success with desktop app stores.
IPhone software sustainability and the death of Mac software
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Re: IPhone software sustainability and the death of Mac software
#12Apple would have complete control over the software they wanted to offer on a theoretical Mac App Store. Not so different from the retail boxed software they sell at Apple Stores. I don't think it's on the top of their priority list but I bet it happens eventually. If you look at Steam on Windows you see there is a proven model for success with desktop app stores.
Steam is a tough comparison, as it targets hardcore gamers who are typically insatiable for new releases. What happens with standard apps? Some Mac user or shop buys the 4 or 5 apps they need and then ... nothing. A Mac app store would be great for visibility, updates, etc. But it doesn't seem like a very profitable venture.
Re: IPhone software sustainability and the death of Mac software
#13Couldn't it work in reverse? There must be people who learned Cocoa/Objective-C only to get on the iPhone bandwagon, and are therefore closer to Mac software development than they would ever have been without the iPhone. The article doesn't seem to think that a Mac app store would work, but I know I'd like one (speaking both as a maker and user of Mac software). I know I'd buy more, too; it would be easier to know wh…
You're free to submit your software here as far as I can tell, and I don't think there's any requirements (no annual fee etc). I guess the problem is most Mac users don't know it exists
Re: IPhone software sustainability and the death of Mac software
#14Apple would have complete control over the software they wanted to offer on a theoretical Mac App Store. Not so different from the retail boxed software they sell at Apple Stores. I don't think it's on the top of their priority list but I bet it happens eventually. If you look at Steam on Windows you see there is a proven model for success with desktop app stores.
If you are detected cheating, you get banned at a random point within a few days (to kill your testing cycle), and you lose your purchase. The only time you ever see cheating is during free-pass weekends. I normally pirate everything, but this is worth paying for.
Re: IPhone software sustainability and the death of Mac software
#15This reminds of the "Desktops are dead" articles that have been written for years. With the growth of people in the world using more and more computers everyday, there is plenty of room for new distribution channels, stores (Slate Store?), platforms and such. Even this developer who authored an article about the death of Mac software said they would continue writing and supporting it. And it may also just be semantic…
Since the App Store launched. Mac is Apple's line of computers. The App Store sells applications for the iPhone and iPod Touch, neither of which is a Mac.
Re: IPhone software sustainability and the death of Mac software
#16This is an incredibly one-sided view. Clearly if you're a Mac developer, you switch to iPhone development and you start receiving truckloads of cash, you're going to think Mac developers would be stupid not to do the same. However: 1. Most iPhone apps are not incredibly successful. 2. Taptaptap has the full weight of the MacHeist marketing machine behind it. Even if a swathe of Mac developers did move to iPhone, it w…
neither of your points matters if you believe his assertion that (roughly) the 1000th most popular iPhone app generates 5x the revenue of the 100th most popular Mac shareware app.
The main drivers of sales in shareware all get better with age, which is the exact opposite of the main drivers of sales in iPhone apps.
Re: IPhone software sustainability and the death of Mac software
#17Apple would have complete control over the software they wanted to offer on a theoretical Mac App Store. Not so different from the retail boxed software they sell at Apple Stores. I don't think it's on the top of their priority list but I bet it happens eventually. If you look at Steam on Windows you see there is a proven model for success with desktop app stores.
Re: IPhone software sustainability and the death of Mac software
#18Re: IPhone software sustainability and the death of Mac software
#19Couldn't it work in reverse? There must be people who learned Cocoa/Objective-C only to get on the iPhone bandwagon, and are therefore closer to Mac software development than they would ever have been without the iPhone. The article doesn't seem to think that a Mac app store would work, but I know I'd like one (speaking both as a maker and user of Mac software). I know I'd buy more, too; it would be easier to know wh…
Have you seen http://www.apple.com/downloads/macosx/ ? You're free to submit your software here as far as I can tell, and I don't think there's any requirements (no annual fee etc). I guess the problem is most Mac users don't know it exists
Re: IPhone software sustainability and the death of Mac software
#20Couldn't it work in reverse? There must be people who learned Cocoa/Objective-C only to get on the iPhone bandwagon, and are therefore closer to Mac software development than they would ever have been without the iPhone. The article doesn't seem to think that a Mac app store would work, but I know I'd like one (speaking both as a maker and user of Mac software). I know I'd buy more, too; it would be easier to know wh…
Have you seen http://www.apple.com/downloads/macosx/ ? You're free to submit your software here as far as I can tell, and I don't think there's any requirements (no annual fee etc). I guess the problem is most Mac users don't know it exists
From the article:
What if Apple did an App Store for Mac software? I doubt they’d actually do it. Apple loves control and there’s no way that they can have total control over Mac software sales since the current distribution and sales methods are in place and well established.
Apple could release new SDKs for other kinds of machines, which require software distribution through an App Store. This would give them control over such a market.
I think this may well happen. The "Apple Tablet" would be a great platform to get this started. Having such a walled garden would seem great from the non computer-savvy end user's point of view. The user pays an "Apple Tax" and the government polices everything and keeps things clean and safe. As it was and still is (not as much) in the freewheeling "wild west" of the online world, if one doesn't have certain skills, one is a second-class citizen at the mercy of the more skilled individuals. In such a walled garden world, the "law abiding taxpayer" would be the one catered to, and those special skilled individuals become the outlaws. (Or become civil servants and use their skills at the behest of the government.)
For better or for worse, I think that this is actually what a lot of the less sophisticated computer users want! (Witness Linux distros like Xandros.) It's also in Apple's DNA -- getting people to pony up for a well-tended, smoother experience.