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Dockercraft: Manage Docker containers from Minecraft

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Re: Dockercraft: Manage Docker containers from Minecraft

#101
post #85

Earlier quoted context omitted.

This is true. MeddleAPI[1] is the new hotness as it allows mods to be version-agnostic, however it's still early and there's little documentation. Mojang has been talking about potentially releasing some kit for modding for years, but with the C++ based "Minecraft Windows 10 Edition" out, I see little chance of that happening now. I'm glad to see this though. I have been working on a file editor for minecraft[2] that…

Microsoft seems to be taking it far more seriously with the release of the Minecraft modding tools for Visual Studio[1]. [1]: https://visualstudiogallery.msdn.microsoft.com/043ab247-8771...

I had not seen this. It's not Microsoft throwing developers on maintaining Forge though or some official API, just a few templates. Seems to me more like a push to promote VS than Minecraft modding. Maybe a sign of good things to come.

Re: Dockercraft: Manage Docker containers from Minecraft

#102
post #48

This is the future of computing, and I mean that without any irony whatsoever. Simulating physical spaces as a metaphor for complex systems is incredibly powerful. I expect to see much more of this in the coming decade, especially once VR starts hitting its stride.

I've seen a mod for controlling J2EE appservers from inside MC. I think it would be fun to start with, but lose its appeal after a while.

Most 2D interfaces are fairly poor. A 3D one would be just as bad.

Re: Dockercraft: Manage Docker containers from Minecraft

#103

This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…

Depends on what you want to do, but writing a server side plugin will usually be easier than the mod route. I believe this is what the author of this hack did.

Re: Dockercraft: Manage Docker containers from Minecraft

#104

If I was microsoft, I would overhaul minecraft mods and make it possible to write them in c# (maybe with a bridge or something). Get kids into your stack and fix an existing pain point.

Were I Microsoft, I'd immediately containerize a Minecraft server.

Were I Microsoft, I wouldn't know how to find my back side.

Re: Dockercraft: Manage Docker containers from Minecraft

#105
post #58

This is actually really cool. The concept of Memory Palaces is borne out of the fact that our brains are way better at remembering geographical information than arbitrary information. If you are managing a lot of servers or whatever you'd actually have a much easier time using something like this. When someone forgets which box you are talking about: "You know, that server out by the river." Or imagine flyig above al…

Maybe attach some audio cues to various parameters, and put on some headphones?

Re: Dockercraft: Manage Docker containers from Minecraft

#109
post #72

I hope this one works better than kitematic! I'm really excited by the implications of docker, but the practicality of using it on windows has proved to be troublesome. It is very difficult to get docker containers running locally (at least using the gui tools) I know that MS believes in it wholesale so am really looking forward to the day when the tools catch up to their promises. So far I've been bashing my head ag…

> It is very difficult to get docker containers running locally. Don't try to wade upstream, docker is a Solaris/Linux technology. Just go with the flow. Soon enough, we'll have C#/.NET running on Linux in containers with the CoreCLR project. And also, SSH works!

I've actually had "small projects" running .net in docker locally.

Compiles and runs fine, kick off the kestrel web server and you're great.

That is however, specifically, the boiler plate stuff. As soon as I started trying to build a multi project solution with various nuget dependencies, things started to fall apart at compile time.

What was interesting to me was the fact that it was nuget transfers that started timing out and failing in the docker build. I can't actually explain what was happening ... and as a weekend d project it was just non critical to make it work in docker. (As opposed to just make it work "full stop".)

When I have more time and confidence, as well as after the tools have matured a little more, I'm definitely going to take another pass at it.

Re: Dockercraft: Manage Docker containers from Minecraft

#110
post #14

Do you realize what you've actually built? A way for people to "hack" by flying through 3d space into computer bricks representing server apps. 90s Hollywood thanks you.

This is quite Snow Crash as well.

I've always fantasized about making a 3D world with a built-in scripting language so I could make The Black Sun
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