Show HN: ModelMod – modify art in games
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Show HN: ModelMod – modify art in games
1–9 of 9 posts
Re: Show HN: ModelMod – modify art in games
#2Re: Show HN: ModelMod – modify art in games
#3This is pretty cool! I wonder what specific use cases the author had in mind. I've been through the short video and the first three minutes of the long video, and haven't seen anything mentioned.
Also, the technical overview describes that the rendering calls are intercepted by matching the "vert/prim count"[2] which is an interesting approach.
[1] https://www.youtube.com/watch?v=HDAN63VyJSY
[2] https://github.com/jmquigs/ModelMod/tree/master/Docs/devguid...
Re: Show HN: ModelMod – modify art in games
#4This is pretty cool! I wonder what specific use cases the author had in mind. I've been through the short video and the first three minutes of the long video, and haven't seen anything mentioned.
I've also used it for removal. For instance, some games have your character wearing backpacks and the like, which annoy me. So I delete them.
I'm curious to see what real artists will be able to do with it. I'm hoping I can get some better demos from them.
Re: Show HN: ModelMod – modify art in games
#5This is pretty cool! I wonder what specific use cases the author had in mind. I've been through the short video and the first three minutes of the long video, and haven't seen anything mentioned.
Well the demonstration uses Skyrim[1] to live-edit the character model which goes beyond the capabilities of a generic mod. Character customizations are also usually premium feature with free-to-play games. Also, the technical overview describes that the rendering calls are intercepted by matching the "vert/prim count"[2] which is an interesting approach. [1] https://www.youtube.com/watch?v=HDAN63VyJSY [2] https://gi…
Re: Show HN: ModelMod – modify art in games
#6Re: Show HN: ModelMod – modify art in games
#7Does this work with procedural geometry games like Minecraft?
Re: Show HN: ModelMod – modify art in games
#8This is pretty cool! I wonder what specific use cases the author had in mind. I've been through the short video and the first three minutes of the long video, and haven't seen anything mentioned.
Author here. I use it mostly for character mods, just like I show in the videos. I'm a pretty typical "programmer artist" though, so my mods are primitive. I've also used it for removal. For instance, some games have your character wearing backpacks and the like, which annoy me. So I delete them. I'm curious to see what real artists will be able to do with it. I'm hoping I can get some better demos from them.
Re: Show HN: ModelMod – modify art in games
#9Earlier quoted context omitted.
Author here. I use it mostly for character mods, just like I show in the videos. I'm a pretty typical "programmer artist" though, so my mods are primitive. I've also used it for removal. For instance, some games have your character wearing backpacks and the like, which annoy me. So I delete them. I'm curious to see what real artists will be able to do with it. I'm hoping I can get some better demos from them.
So it really is just for when you think a character should look different? Interesting. I'm not an artist, so that wouldn't have occurred to me, but I have hacked up scripts and stats when they annoy me (e.g. "Whaddaya mean I can only carry one grenade at a time? That's stupid!"), which I suppose is much the same thing.
I think people who pay for games should be able to do all types of mods, but developers often think otherwise, or, maybe they just don't have time to build mod support into the game.