Live data from Hacker News

Carl Sagan's idea for Contact video game (1983) [video]

cdn.loc.gov

41–50 of 75 posts

Re: Carl Sagan's idea for Contact video game (1983) [video]

#41
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

They can't. In order: Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.) No Man's Sky is 90% an art piece with some added murder simulation. Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the imme…

> If you're looking to teach physics and astronomics, Kerbal Space Project does that quite well, even though it also ignores relativity and speed of light considerations.

KSP "only" has a sphere of influence model. That's why there aren't any Lagrange points anywhere in the solar system.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#42
post #15

Carl Sagan was a very interesting man. I'm sure he would have loved this simple space game I made - http://brainplex.net/space It uses random points for stars, but tracking "the nearest few thousand stars" from Earth would be pretty simple. I actually want to make a scientifically educational game. I want to make a game that demonstrates the concepts of relativity with accurate space travel at near light speed.

Some hints on controls would be nice. Also, in chrome the top two things aren't clickable. Otherwise, this looks adorable! Edit: I wonder what kind of horrible people would downvote the parent post.

> I'm sure he would have loved this simple space game I made

I'm sure the top poster didn't mean to sound that way but it just sounds arrogant.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#43
post #15

Carl Sagan was a very interesting man. I'm sure he would have loved this simple space game I made - http://brainplex.net/space It uses random points for stars, but tracking "the nearest few thousand stars" from Earth would be pretty simple. I actually want to make a scientifically educational game. I want to make a game that demonstrates the concepts of relativity with accurate space travel at near light speed.

While not exactly what you want, and more than a little imperfect, you should be aware of Velocity Raptor[1]

[1] http://www.testtubegames.com/velocityraptor.html

Re: Carl Sagan's idea for Contact video game (1983) [video]

#44
post #39

Earlier quoted context omitted.

I didn't read the book, only watched the movie. And i am saying quite seriously: Until i read the post above i did not see anything religious in the movie. Whatsoever. I do realize that this is highly likely to be due to being not an american and coming instead from a culture where religion is looked upon as at most a hobby, something a vanishingly small percentage of people spend time on and even less take seriously…

The religious aspect of the movie wasn't some deeply masked symbolism. It was right on the surface. The two main characters of the film were a scientists and a reverend who had multiple debates about faith and the existence of god. Then the climax of the movie is when their roles are reversed and the scientist is the one asking for people's faith to believe her without any physical evidence.

There's the evidence of her having recorded many hours of static after the pod fell for a few seconds.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#46
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

They can't. In order: Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.) No Man's Sky is 90% an art piece with some added murder simulation. Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the imme…

Category of "murder/capitalism" is an interesting one. Do you think that the people who wrote Elite, for example, were so steeped in the values of colonialism or piracy that they were oblivious to the murder/capitalism subtext? If not, it must be human nature, I suppose.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#47
post #17

FWIW, just recently read Sagan's Contact book, and found it really disappointing in terms of fiction-writing technique. The game idea sounds more like a screen-saver ... alas. In his home nonfiction niche, like Cosmos, he was great.

Really? I love it, because it's science fiction written by an actual scientist, one who knows how scientists talk to each other and who knows what the Fourier integral theorem is. The Soviet-American politics of the time in fiction form are also pretty interesting. My only complaint was that God in the digits of pi was a stoner cop-out, but other than that, I love it. I think his depiction of what would happen to humanity if we made contact was very believable.

Why are you so disappointed?

Re: Carl Sagan's idea for Contact video game (1983) [video]

#48
post #44
post #39

Earlier quoted context omitted.

The religious aspect of the movie wasn't some deeply masked symbolism. It was right on the surface. The two main characters of the film were a scientists and a reverend who had multiple debates about faith and the existence of god. Then the climax of the movie is when their roles are reversed and the scientist is the one asking for people's faith to believe her without any physical evidence.

There's the evidence of her having recorded many hours of static after the pod fell for a few seconds.

Yes, the movie on the surface seemed to end on a note of ambiguity, but it in fact resolved in favor of science.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#49

"The question is how to design a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games." I'm curious as to what "most violent video games" he might be referring to? Asteroids?

galaga, bomberman, ultima, texas chainsaw massacre

Re: Carl Sagan's idea for Contact video game (1983) [video]

#50
post #14

Earlier quoted context omitted.

Star Citizen perhaps, since they out of the games you've mentioned hew closest to established astronomy. The rest just invent whatever through the magic of procedural generation, which is cool but not coherent with using actual astronomical data.

But that's my point exactly. If those games did use actual astronomical data (and I'm told by foo123456 that Elite: Dangerous actually does) then could those games accomplish Carl Sagan's goal of teaching astronomy in a compelling video game setting? Those games' established plots are apparently compelling enough, but would they drive learning if their current environments were swapped with something based on reality…

Star Citizen's intent seems to be to ship personal servers (quake style). Maybe this will be possible, I'm sure some people would be interested.
Post reply on HN