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Indoor Google Street View of the British Museum

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1–10 of 19 posts

Re: Indoor Google Street View of the British Museum

#5
The HDR effect on those images is gross. Also, the white balance looks way off (blueish) to my eyes. I'd say that the overall image quality is not very good with reflections and poor resolution that severely limit the view of details. Such a pity given the value of the assets on display and the incredible opportunity of accessing them with this tool.

Re: Indoor Google Street View of the British Museum

#6
The idea is great, but I've got really awful tearing when I move the camera around. I also have repeatedly tried to zoom in on something by double clicking and have been transported to another room. If I'm close to a wall (which I'm likely to be if I'm looking at an exhibit there) then I need to move the cursor out of the window as otherwise I've got a partially transparent rectangle covering the exhibit.

It's interesting, but it feels like there are a variety of problems that aren't issues when using streetview because of the context which suddenly become major problems.

Re: Indoor Google Street View of the British Museum

#8
post #4

I wonder how easy it would be to combine this with Oculus-like VR to make a fully explorable space? I guess you'd probably have to generate a 3D image of the space and texture it with street view photos. Is that doable?

If you just want to look around and jump from place to place, then it's trivial and likely already works with Google cardboard. If you're talking about being able to move freely, it's a much more complex problem and you do need a 3D model.

http://matterport.com/ attempts to do that with a 3D camera, but their prettiest results still rely on discrete spherical panoramas.

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