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Unreal Engine 4.10 is Released

unrealengine.com

31–40 of 77 posts

Re: Unreal Engine 4.10 is Released

#31

It's kinda weird seeing all the pull requests in the bugfix list. Like, it's good to share progress, but it's sad to see it on a proprietary platform.

I agree with this sentiment, it's why I personally choose not to contribute to UE4.

I want to see a profit sharing or bug/feature bounties either from Epic with Unreal Engine, or from a competitor.

A side note: I thought it would make for a cool platform, where a website "hosted" products/projects and users put up bounties for things they want fixed or features they want. Alternatively, a platform for small companies/projects that sell software licenses but are otherwise open source, where it's open about what the company/project is making, and a share of the profits can be split among the community contributors.

[Edit] I just posed the question here: https://answers.unrealengine.com/questions/332100/can-epic-g...

Re: Unreal Engine 4.10 is Released

#33
post #6
post #2

Is it me or does Epic have one of the most effective and productive development teams on Earth? This was less than two and a half months ago: https://www.unrealengine.com/blog/unreal-engine-49-released

I wonder if game development work culture is different at the engine companies vs the game studios. My hypothesis is that less/no crunch leads to better productivity...

Disclaimer: I work at a game engine company.

I wouldn't say it's different but rather improved. There's still a lot of passion and focus on the exciting things rather than reliability and the politics are much more befitting game companies than corporate IT (I've worked at both). That said there's much less crunch and is much more like corporate IT in that there's a regular schedule, more known goals, and more predictability in your paycheck.

Personally I love working on a game engine since it means I can help anyone who wants to build a game. At least at my company I'd say that's definitely the prevailing reason why many of us are here. The biggest drawback at a game company by comparison is that when if you have a great idea of how to fix something you're usually under NDA and cannot help any of your friends elsewhere in the industry. At the engine company your tools help thousands of studios do things better, and solving problems for one studio typically means bugfixes for problems other studios may have as well.

I dunno, that's just kinda what it's like in comparison.

Re: Unreal Engine 4.10 is Released

#34

It's kinda weird seeing all the pull requests in the bugfix list. Like, it's good to share progress, but it's sad to see it on a proprietary platform.

Those that pay for UE benefit from it, even though they pay for it.

Theres no reason they should not want to contribute unless they are a competitor.

Re: Unreal Engine 4.10 is Released

#35

It's kinda weird seeing all the pull requests in the bugfix list. Like, it's good to share progress, but it's sad to see it on a proprietary platform.

Those that pay for UE benefit from it, even though they pay for it. Theres no reason they should not want to contribute unless they are a competitor.

Just a small correction: I don't think anyone pays for UE nowadays. Epic used to charge a monthly fee, but they've done away with that. Now you only pay royalties if your game is commercially successful. Which is different from paying for the engine itself.

Re: Unreal Engine 4.10 is Released

#36

It's kinda weird seeing all the pull requests in the bugfix list. Like, it's good to share progress, but it's sad to see it on a proprietary platform.

A change pulled into the main codebase is a change that you don't have to merge every time you upgrade. Given the speed and scale of these releases the time saved adds up quick.

Re: Unreal Engine 4.10 is Released

#37

Earlier quoted context omitted.

Those that pay for UE benefit from it, even though they pay for it. Theres no reason they should not want to contribute unless they are a competitor.

Just a small correction: I don't think anyone pays for UE nowadays. Epic used to charge a monthly fee, but they've done away with that. Now you only pay royalties if your game is commercially successful. Which is different from paying for the engine itself.

Additionally, they mention that you can still negotiate paying an out right fee to license the engine if you'd like to do that rather than pay royalties (though I suspect it's mostly AAA studios that are interested in this)

Re: Unreal Engine 4.10 is Released

#38
post #15

Earlier quoted context omitted.

As long as the people submitting those pull requests understood the ramifications of contributing code gratis to a proprietary platform, there's nothing sad about it.

you probably sign a license agreement: there's no "As long as you understand"

Yes, to gain access to the GitHub repo you need to sign up for an Unreal Engine license which involves accepting this eula:

https://www.unrealengine.com/eula

Re: Unreal Engine 4.10 is Released

#39

It's kinda weird seeing all the pull requests in the bugfix list. Like, it's good to share progress, but it's sad to see it on a proprietary platform.

I agree with this sentiment, it's why I personally choose not to contribute to UE4. I want to see a profit sharing or bug/feature bounties either from Epic with Unreal Engine, or from a competitor. A side note: I thought it would make for a cool platform, where a website "hosted" products/projects and users put up bounties for things they want fixed or features they want. Alternatively, a platform for small companies…

> A side note: I thought it would make for a cool platform, where a website "hosted" products/projects and users put up bounties for things they want fixed or features they want.

Sounds like Bountysource (https://www.bountysource.com/).

Re: Unreal Engine 4.10 is Released

#40

It's kinda weird seeing all the pull requests in the bugfix list. Like, it's good to share progress, but it's sad to see it on a proprietary platform.

How is it sad? Everyone is learning how to build a better game engine. Are you suggesting that the same pull requests should have been made against an open source game engine? No open source game engine comes close to UE4 in feature set.
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