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First Person Tetris

firstpersontetris.com

31–40 of 51 posts

Re: First Person Tetris

#31
post #26

Ugh, no straight pieces?

If you're relying on straight pieces you're doing it wrong! Back when I was starting with Tetris I would always try to avoid "holes", i.e. empty spaces that are covered on top. And this leads to the requirement for the straight pieces. I became much better when I started to accept holes and instead just try to keep the top edge a nice shape compatible with many blocks. The straight pieces become a bit of a nuisance,…

I think you take a major strategic step when you force yourself to use the straight pieces horizontally. You learn how to play without relying on them to clear large areas.

Re: First Person Tetris

#32

Earlier quoted context omitted.

Like this http://www.3dtris.de/ ?

Thank you! I had an old DOS version of this, and haven't been able to find anything that replicated the experience. This is great.

There are two blockout clones for Android: one named Blockx, and the other named Blockout. I haven't tried either, but the spirit of the game is apparently still alive.

Re: First Person Tetris

#36
post #30

Maybe this should be "second-person tetris" since you rotate with the block. I would expect a first-person tetris to offer either a view from the POV of the blocks downward, or from the base upwards at the blocks headed my way.

[deleted]

Re: First Person Tetris

#37
post #30

Maybe this should be "second-person tetris" since you rotate with the block. I would expect a first-person tetris to offer either a view from the POV of the blocks downward, or from the base upwards at the blocks headed my way.

It's third person, but with a visual frame of reference fixed to the piece, at the time the piece appears on the screen. I don't see how that's even close to first person.

It's also really fun.

Re: First Person Tetris

#38
post #37
post #30

Maybe this should be "second-person tetris" since you rotate with the block. I would expect a first-person tetris to offer either a view from the POV of the blocks downward, or from the base upwards at the blocks headed my way.

It's third person, but with a visual frame of reference fixed to the piece, at the time the piece appears on the screen. I don't see how that's even close to first person. It's also really fun.

The "person" in this case is the person playing tetris. But since the screen rotates with the piece it desroys the FPS effect, unless people rotate their heads like that when they are playing tetris :)

Re: First Person Tetris

#39
post #9

http://urbancanvas.net/firstpersontetris/ courtesy reddit http://www.reddit.com/r/gaming/comments/aoxr9/its_firstperso...

I apologise unreservedly. I do not use reddit, and found this on some IRC chan to distract me for a few minutes... I figured it would die like all my submissions have with less than 20 upvotes and a few comments about similar implementations or pros/cons of such a drastic change to user interface.

Re: First Person Tetris

#40
post #9

http://urbancanvas.net/firstpersontetris/ courtesy reddit http://www.reddit.com/r/gaming/comments/aoxr9/its_firstperso...

I apologise unreservedly. I do not use reddit, and found this on some IRC chan to distract me for a few minutes... I figured it would die like all my submissions have with less than 20 upvotes and a few comments about similar implementations or pros/cons of such a drastic change to user interface.

It was just that the submission was leading to a placeholder landingpage instead of a game; so I looked it up on reddit to see if anyone had a mirror. But, now, the submission is leading to the game. Odd.
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