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StarCraft: The past, present and future

polygon.com

1–10 of 104 posts

Re: StarCraft: The past, present and future

#2
It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.

Impressed that Blizzard still runs the IRC servers necessary for that part of Battle.net though, far more modern games have lost all of their multiplayer within a couple of years let alone two decades on. There's third party remakes of the server daemons but you need a hacked up client to use them, or at least you did last I looked a decade ago.

Re: StarCraft: The past, present and future

#3

It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.…

To be fair Blizzard's game release cycle is about that long too.

Re: StarCraft: The past, present and future

#4

It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.…

IMO, the game works great on Windows. I can't imagine playing games like SC2 or CSGO on OSX. It's just not economical for Blizzard to do an OSX port.

The game has been kinda dead for a while now, because it's so unaccessible to the general population. Games like Dota and League of Legends have taken the place of Starcraft 2 because it's pretty accessible to newbies yet offers a very high skill ceiling for those who want to play competitively. Starcraft 2 is simply too difficult of a game - you have to micromanage not only whole armies but also create new buildings and new units, looking for ways to boost your economy, and micromanaging research, all at the same time. It's simply too much to ask for a new player looking to break into the game.

Dota existed because players just wanted to play a single hero inside an RTS game, and not have to control an army. The army is automated, there is no research, and there is no building/economy to worry about. You simply control one unit. Then League came and made it even more accessible to new players. Starcraft just simply cannot compete with both of these games, it just takes too much effort to even be remotely good at the game.

Re: StarCraft: The past, present and future

#5

It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.…

[deleted]

Re: StarCraft: The past, present and future

#6

It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.…

[deleted]

Re: StarCraft: The past, present and future

#7
Are there any scientific resources about how almost every mainstream success is based on a rather "direct" copy of something that already existed?

Like here with WarCraft/StarCraft and Warhammer/Warhammer 40,000.

Re: StarCraft: The past, present and future

#8
post #4

It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.…

IMO, the game works great on Windows. I can't imagine playing games like SC2 or CSGO on OSX. It's just not economical for Blizzard to do an OSX port. The game has been kinda dead for a while now, because it's so unaccessible to the general population. Games like Dota and League of Legends have taken the place of Starcraft 2 because it's pretty accessible to newbies yet offers a very high skill ceiling for those who w…

It was originally released with PowerPC binaries on the disk, and then later re-released with Intel OSX compatible binaries, the only reason it doesn't work now is the requirement of 256 colour mode which was removed in like, OSX 10.5 or so. Starcraft 2 was released on OSX, same as all Blizzard games I'm aware of. This is a Cider wrapped OSX binary so not truly native, but works well enough that nobody seems to complain.

Re: StarCraft: The past, present and future

#9

It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.…

If on OS X, you can probably run it inside a virtual machine (Windows 98 images can be downloaded for free from the MS site I think).

Performance-wise it shouldn't be an issue on today's hardware.

Re: StarCraft: The past, present and future

#10
post #4

It's unfortunate how much the original game has rotted, the online servers are up but the program itself is becoming more are more unplayable. The OSX versions have been dead for a long time, on windows it seems to be getting harder and harder to run as well. The recent job posting hopefully indicate they're interested in de-breaking them, couldn't care less for a HD remake, just a version that actually works again.…

IMO, the game works great on Windows. I can't imagine playing games like SC2 or CSGO on OSX. It's just not economical for Blizzard to do an OSX port. The game has been kinda dead for a while now, because it's so unaccessible to the general population. Games like Dota and League of Legends have taken the place of Starcraft 2 because it's pretty accessible to newbies yet offers a very high skill ceiling for those who w…

And yet I shy away from Dota, LoL, etc, because it wants me to learn the stats of a hundred heroes before I can play it somewhat competitively.
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