Earlier quoted context omitted.
I'm not sure about the 'huge strides'. I feel nowadays with 'flat design' (is that the right term?) I don't know where I can click and what actions will be performed. It's like the UI is a bunch of text labels, but they may actually be links, but they may actually perform an action. Although there's no way to know, since the label doesn't say what action is performed, and since we don't have mice anymore, we don't ha…
> Which of these are clickable? All of them > Which will result in the phone making a call In the calling screen, each one. In the contacts screen, none. > and which will result into going into looking at the contact? In the calling screen, the three dots. In the contacts screen, each one. > How do I send an SMS rather than a call? Click the text balloon icon (in the detail view) > How do I edit it? Click the edit ic…
But see, that's exactly the problem. In your answer to his comment (to which he asked plenty of questions almost facetiously to prove a point), you showed off all the inconsistencies. The actions taken by the symbols are different depending on the context.
Why? I should know what clicking will do BEFORE I do it. I shouldn't have to have used it before.