Live data from Hacker News

BMW i8 in WebGL

car.playcanvas.com

121–130 of 141 posts

Re: BMW i8 in WebGL

#121
post #6

I remember waiting 30 minutes for a crappy vrml model of the Enterprise to download over a 28k modem years ago. This is both impressive, and makes me feel very old.

It locks up my browser and takes 20 seconds to render one frame. (I guess that would be 0.05 FPS.) So: no, not really impressive. Feels like a regression, actually. (At least the mobile devices of 2015 managed to do 3D acceleration properly. Too bad that desktop never caught up and that the mobile landscape formed by accident due to commoditization, not due to an understanding of open standards.)

Out of curiosity, I tried it on a 5K Imac (i5 cpu)

http://imgur.com/zmSOfPK

with other 25 chrome windows(god knows how many tabs), one showing live tv

Re: BMW i8 in WebGL

#124
post #91

If the author is around, How long did this take? It's slick, but what impresses me most is when I customize the interior from the inside view. Well done!

Really? IMO the interior looks absolutely dreadful. The knobs aren't even round!

Re: BMW i8 in WebGL

#125
post #15

I am perplexed. Modern games are fantastically more visually appealing and contentwise impressive than this. Modern films utilize computer graphics that are far more impressive still. What is it about single model viewer that makes it headline material? It looks nice, though.

Its neat because its a desirable car I guess and because its WebGL, but right now you can download Unity3D, build whatever, and push it out into WebGL trivially. This seems a year too late to be impressive. I think a lot of the people impressed by this haven't been keeping up with WebGL. If you want your mind blown you should see this game that runs in WebGL: https://ga.me/games/polycraft

You can't make this in Unity. Unity doesn't support the mobile browser whereas this runs on an iPhone 4S.

Re: BMW i8 in WebGL

#126

Awesome, especially in black I think. But WebGL still has an aliasing problem, made worse when we introduce movement. It was the same in the watch movement sim on HN a few days ago. Not to take away from the amazing work of the authors, but are there higher quality anti-aliasing options which won't cause my eye to distract to the high-velocity pixel movements on the car's shutlines as it moves along? (Full HD machine…

The engine itself is open source (MIT license): https://github.com/playcanvas/engine If you want a fancy editor to build more quickly, it's free to work in public. And for 'garage-outfits' that want to work in private, it's $15/month. I wouldn't call that serious dough. My gym membership is $70/month!

Re: BMW i8 in WebGL

#127
post #27

Earlier quoted context omitted.

What device are you testing this on?

A Linux machine with an "Intel Integrated Graphics Controller". I doubt an equivalent Windows machine would fare better.

2007 Thinkpad X61T here (Intel GMA 950, Core2Duo 1.6 GHz) running Linux Mint. Works about 5-8 fps (at SXGA+ resolution no less), fast enough to be enjoyable.

I reckon this is quite RAM-intensive, at least a few hundred megabytes, which might be leading to problems for some people.

Re: BMW i8 in WebGL

#128
post #6

I remember waiting 30 minutes for a crappy vrml model of the Enterprise to download over a 28k modem years ago. This is both impressive, and makes me feel very old.

It locks up my browser and takes 20 seconds to render one frame. (I guess that would be 0.05 FPS.) So: no, not really impressive. Feels like a regression, actually. (At least the mobile devices of 2015 managed to do 3D acceleration properly. Too bad that desktop never caught up and that the mobile landscape formed by accident due to commoditization, not due to an understanding of open standards.)

Runs fine on my Xeon Goobuntu workstation. Not really usable on macbook air.

Re: BMW i8 in WebGL

#129
post #64
post #15

I am perplexed. Modern games are fantastically more visually appealing and contentwise impressive than this. Modern films utilize computer graphics that are far more impressive still. What is it about single model viewer that makes it headline material? It looks nice, though.

WebGL is like the dancing bear; even if it doesn't dance very well, there is nevertheless endless fascination when it dances at all.

Sounds like Colin's dancing bear: it doesn't dance very well but it's a constant source of fascination https://www.youtube.com/watch?v=FiARsQSlzDc

Re: BMW i8 in WebGL

#130
post #15

I am perplexed. Modern games are fantastically more visually appealing and contentwise impressive than this. Modern films utilize computer graphics that are far more impressive still. What is it about single model viewer that makes it headline material? It looks nice, though.

One difference: I was casually browsing web pages on my phone, saw the link, and was able to try out the demo after 15 seconds of loading. Then when I was done I closed the tab and that's the end of it. Nothing to install or uninstall, near-instant casual 3D interactivity (at least on a modern cell phone). I'd say that part is pretty cool.
Post reply on HN