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BMW i8 in WebGL

car.playcanvas.com

61–70 of 141 posts

Re: BMW i8 in WebGL

#61

To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.

Sorry! The i8 is still a good looking car anyway.

Re: BMW i8 in WebGL

#62

The scene looks very nice albeit I'm not sure what's so spectacular about displaying a single model? I've noticed someone saying in the thread that it's impressive because you can view it on mobile, but why wouldn't you? Modern phones are equipped with hardware better than the one we had over a decade ago, and we had 3D games back then, so displaying a single higher poly model on way better hardware doesn't really am…

"So what?" Classic HN. Why does something have to be revolutionary to enjoy it? Why can't you just enjoy it because it's enjoyable? Also, there's a huge difference between "it should be this way" and "it is this way." The fact that the person who made this made it the way it should be is impressive, when so few people seem capable of that.

>Why does something have to be revolutionary to enjoy it? Why can't you just enjoy it because it's enjoyable?

If I were to mind read I would say the general objection is usually the over abundance of praise for projects that do not "deserve" it. I can't say that I'm not sympathetic to such viewpoints. For e.g. "You're great at math" can mean anything from you can do long division in your head to you passed college to you won the fields medal. Raising the floor of appreciation reduces the number of bits at the top end to accurately communicate the emotional importance of things. Its a fair criticism in general. The other end of the argument is that encouragement motivates people to greater things, and that certainly is also valid.

Re: BMW i8 in WebGL

#63

To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.

Damn it! I can totally see it! I used to think this car was pretty awesome looking, now I'm just gonna see Porsche-birth :\

Re: BMW i8 in WebGL

#64
post #15

I am perplexed. Modern games are fantastically more visually appealing and contentwise impressive than this. Modern films utilize computer graphics that are far more impressive still. What is it about single model viewer that makes it headline material? It looks nice, though.

WebGL is like the dancing bear; even if it doesn't dance very well, there is nevertheless endless fascination when it dances at all.

Re: BMW i8 in WebGL

#67
post #27

Earlier quoted context omitted.

What device are you testing this on?

A Linux machine with an "Intel Integrated Graphics Controller". I doubt an equivalent Windows machine would fare better.

I can confirm that the machine from 2008 with the Intel Integrated Graphics 965 really doesn't work. This stuff obviously needs the newer technology. If your machine is more recent, then the problem could be the drivers.

Re: BMW i8 in WebGL

#69
post #57

Earlier quoted context omitted.

I'm sorry I'm not keen on making games for only one platform at a time.

Unless you're talking about casual games that reality is never going to be realized. AAA games are written as close to the hardware as possible/feasible, as you probably already know. For every developer willing to develop against an abstraction like the Web, there will be others unwilling to give up that performance.

For every indie who has made it trying to make AAA games... wait, there aren't any. AAA games are for companies with the resources to port code to every platform they can imagine.

I'm not a diehard gamer, myopically focused on only AAA to the detriment of my livelihood. I'm a developer. There is more business for me in "casual" games--whatever that actually means, because it seems to only ever be used as a pejorative that means "not Call of Duty"--than is realistically possible in AAA.

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