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BMW i8 in WebGL

car.playcanvas.com

41–50 of 141 posts

Re: BMW i8 in WebGL

#42

The scene looks very nice albeit I'm not sure what's so spectacular about displaying a single model? I've noticed someone saying in the thread that it's impressive because you can view it on mobile, but why wouldn't you? Modern phones are equipped with hardware better than the one we had over a decade ago, and we had 3D games back then, so displaying a single higher poly model on way better hardware doesn't really am…

I'm sorry I'm not keen on making games for only one platform at a time.

Because cross-platform non-browser solutions don't exist :^).

Re: BMW i8 in WebGL

#43
post #8
post #6

I remember waiting 30 minutes for a crappy vrml model of the Enterprise to download over a 28k modem years ago. This is both impressive, and makes me feel very old.

Exactly! Now this loads on my phone!

That's because it's not a phone but a computer which can be used as a phone.

Re: BMW i8 in WebGL

#44
post #27

Earlier quoted context omitted.

It locks up my browser and takes 20 seconds to render one frame. (I guess that would be 0.05 FPS.) So: no, not really impressive. Feels like a regression, actually. (At least the mobile devices of 2015 managed to do 3D acceleration properly. Too bad that desktop never caught up and that the mobile landscape formed by accident due to commoditization, not due to an understanding of open standards.)

What device are you testing this on?

A potato.

Re: BMW i8 in WebGL

#45
I LOVED the Orangey-Brown colour scheme so much that I went straight to the BMW website to see if it was really an option that you can buy. Sadly, it's not. /sadface

Re: BMW i8 in WebGL

#46

Earlier quoted context omitted.

Have you tried it on your mobile? The fact you can experience this kind of content in the mobile browser and even mobile Facebook and Twitter clients without having to visit an app store is new and IMHO, very exciting.

I have, and it's painfully slow, even on my Galaxy S6. A single model at 10fps is mot impressive in the least to me.

Feels realtime on iOS (iPhone 6) and would be great as part of a 'configure your car' tool on a dealer website.

Re: BMW i8 in WebGL

#47
post #27

Earlier quoted context omitted.

What device are you testing this on?

A Linux machine with an "Intel Integrated Graphics Controller". I doubt an equivalent Windows machine would fare better.

This renders fine on my Linux machine with integrated graphics (chromium).

An occasional hanging frame, but nothing serious.

Re: BMW i8 in WebGL

#48
post #27

Earlier quoted context omitted.

What device are you testing this on?

A Linux machine with an "Intel Integrated Graphics Controller". I doubt an equivalent Windows machine would fare better.

Huh. It's running perfectly fine on my 2009-era thinkpad x201 (i5 with Intel integrated graphics...) Are you using the Intel driver, with mesa-libgl?

I'm viewing it in Firefox on Arch linux.

Re: BMW i8 in WebGL

#49
post #16

To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.

I think the design has a few too many un-necessary flourishes, and it probably won't age very well. It definitely grabs your attention, but in a few years when electric cars are less rare I bet it will look kind of gimmicky.

I assume that BMW knows what they're doing and this is a look that the target customer actually wants. Sometimes fashion is about getting noticed, and that can result in design elements that are either ugly or easily dated. It would be interesting to see a "Jony Ive" version with all of the horrible parts removed from the body.

Re: BMW i8 in WebGL

#50
post #27

Earlier quoted context omitted.

What device are you testing this on?

A Linux machine with an "Intel Integrated Graphics Controller". I doubt an equivalent Windows machine would fare better.

It rendered smoothly for me on a macbook pro running MacOS 10.11, iPhone 6Plus with iOS 9, A Virtual Box running Kali Linux, and a Virtual Box running windows 10. I'd say the issue is with you machine/setup.
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