BMW i8 in WebGL
11–20 of 141 posts
Re: BMW i8 in WebGL
#12I love camera behaviour! Good job
Re: BMW i8 in WebGL
#13To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.
Re: BMW i8 in WebGL
#14To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.
It can be best observed in white-blue color.
Re: BMW i8 in WebGL
#15Re: BMW i8 in WebGL
#16To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.
It definitely grabs your attention, but in a few years when electric cars are less rare I bet it will look kind of gimmicky.
Re: BMW i8 in WebGL
#17I am perplexed. Modern games are fantastically more visually appealing and contentwise impressive than this. Modern films utilize computer graphics that are far more impressive still. What is it about single model viewer that makes it headline material? It looks nice, though.
Re: BMW i8 in WebGL
#18I am perplexed. Modern games are fantastically more visually appealing and contentwise impressive than this. Modern films utilize computer graphics that are far more impressive still. What is it about single model viewer that makes it headline material? It looks nice, though.
Re: BMW i8 in WebGL
#19Re: BMW i8 in WebGL
#20I am perplexed. Modern games are fantastically more visually appealing and contentwise impressive than this. Modern films utilize computer graphics that are far more impressive still. What is it about single model viewer that makes it headline material? It looks nice, though.
The trick with the web is not the actual tech inside, as much as the instant delivery capability across a huge variety of devices which support the tech.
* Yes, yes, I know that there are tons of compatibility issues, but native support across the same range of devices is 10x harder. If not 100x or 1000x.