Earlier quoted context omitted.
Here is all you need to know to understand game development. It's just two things. Firstly, on a home console there are just two playable frame rates: 30 fps and 60 fps. This means you can only have frames either less than ~16.6 ms or ~33.3ms long. The next step is 20 fps and if you were even allowed to ship a game like that it would not make any money so you would likely get fired anyway. You will do very unsafe thi…
>>Firstly, on a home console there are just two playable frame rates: 30 fps and 60 fps. This is probably very basic but I am going to ask anyway: why are 40fps, 45fps or 47fps not possible?
Thi sisn't strictly true any more, since many TVs now support 72 Hz (to be able to display 24 fps content like film), but my guess is that doesn't have wide enough support to rely on.