If you want game developers to find this useful, you might want to consider adding:
C++, C, Unity, Unreal SDK, Cocos2D, Lua, Flash, Havok, Direct X, OpenGL, VR. Maybe show a list of consoles to show specific console dev experience.
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If you want game developers to find this useful, you might want to consider adding:
C++, C, Unity, Unreal SDK, Cocos2D, Lua, Flash, Havok, Direct X, OpenGL, VR. Maybe show a list of consoles to show specific console dev experience.
Good work so far. Just a few things: - I graduate from university in 2016, but I can only choose up to 2015 for the end date - This is in Chrome 45, Windows 8.1: http://i.imgur.com/u5xMXob.png
issue: Can't reorder experience items and they are not sorted by date.
Yeah, you need to add more languages and frameworks, and not just the things that are out and popular now. I'd want to include projects from awhile back, personally, and that includes projects made from Flash. I know its unfashionable now (and I no longer use it), but it's how a lot of devs got started. If you want game developers to find this useful, you might want to consider adding: C++, C, Unity, Unreal SDK, Coco…
You're making use of the deferred anti-pattern [0] on your own profile page [1]. [0] https://github.com/petkaantonov/bluebird/wiki/Promise-anti-p... [1] https://pocketsquare.io/alanfriedman
You're making use of the deferred anti-pattern [0] on your own profile page [1]. [0] https://github.com/petkaantonov/bluebird/wiki/Promise-anti-p... [1] https://pocketsquare.io/alanfriedman
Any custom domain love?
Also, the icon thing encourages people to check the most number of boxes, even if they're not skilled there. This is reasonable and something lots of devs do, but it will hurt your appearance to people who hire. Everyone I've ever talked to about hiring developers has an opinion somewhere in the realm of "I'd rather see resumes with one or two languages that they're strong with, than have to spend time fishing out which of 20 languages they actually write every day"