Earlier quoted context omitted.
The stack is not actually aligned on function entry, because the return address is on top, so more alignment will be needed to avoid SSE2 locals being misaligned. The stack has --known alignment-- on entry, which removes the need to compute alignment at runtime. Any other approach requires more instructions overall. It's not so hard for the callee side of the ABI to make sure the stack is aligned if it's going to use…
But instead of aligning the stack in one location, the callee, now it needs to be aligned everywhere. It's pretty probable that's more instructions everywhere. And it's not a "minutely simplified compiler port". That statement is startlingly naive. Do you have any idea how much hand-coded inline assembly, both in the runtime library and in customer code, needs to be carefully reviewed and modified to port from a plat…
SSE2 is used everywhere. That's unlikely.
And it's not a "minutely simplified compiler port". That statement is startlingly naive. Do you have any idea how much hand-coded inline assembly, both in the runtime library and in customer code, needs to be carefully reviewed and modified to port from a platform without this requirement to one with it? Particularly since almost every other platform targeting the same architecture doesn't have the requirement?
Do you have any idea what the advantages are of being able to use SSE2+ everywhere? I find your position to be startling naive, especially given the fact that the vast majority of the existing Mac OS X developer base did not have any hand-coded inline assembly targeted at x86-32.
Other than game developers, how many legacy x86-32 developers is Apple genuinely interested in courting? Even for game developers (or JIT authors, or otherwise) with an overabundance of x86 4-byte-alignment-assuming assembly, fixing stack alignment is an annoying issue, not an impossible one.