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Apple’s 3D Touch Is the Start of a New Interface

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Re: Apple’s 3D Touch Is the Start of a New Interface

#41
post #27

Earlier quoted context omitted.

I suspect you may find artists will disagree with you there. They've been using pressure sensitive interfaces for thousands of years.

Use of pressure to control the behaviour of the tool there has: A) immediate graduated feedback (perhaps a learning point for pressure sensitive interfaces here?) B) is something that you have to learn to do well (an awful lot of people never do - most people aren't artists.)

My fingertip takes care of A. As for B, I do use pressure variance when writing and sketching diagrams, but I'm certainly not very good at it. It's useful for me, but not essential.

All I was really pointing out that pressure sensitivity isn't an unusual concept. I'd be quite surprised if people didn't use it in a variety of situations each day.

Re: Apple’s 3D Touch Is the Start of a New Interface

#42
As much as I despise "flatness", it could actually now serve as a good way to distinguish regular-touch-only from force-touchable. Basically, they could introduce a 3D-ish button style that means "this can be push-previewed", that is not shared by buttons that only press normally.

Re: Apple’s 3D Touch Is the Start of a New Interface

#43

  "That’s technical speak for, it’s rock solid, it’s 
   totally accurate. You probably could build a sail 
   using that stuff." - Georg Petschnigg, CEO of FiftyThree
Can anyone explain that quote? I don't understand the "build[ing] a sail" part. I've never heard that before.

Is building a sail some kind of delicate, nuanced process? I guess it relates back to pressure somehow?

Re: Apple’s 3D Touch Is the Start of a New Interface

#45
post #41

Earlier quoted context omitted.

Use of pressure to control the behaviour of the tool there has: A) immediate graduated feedback (perhaps a learning point for pressure sensitive interfaces here?) B) is something that you have to learn to do well (an awful lot of people never do - most people aren't artists.)

My fingertip takes care of A. As for B, I do use pressure variance when writing and sketching diagrams, but I'm certainly not very good at it. It's useful for me, but not essential. All I was really pointing out that pressure sensitivity isn't an unusual concept. I'd be quite surprised if people didn't use it in a variety of situations each day.

Your fingertips give you feedback about the pressure you're applying, but they don't give you feedback about the desired outcome of the task. If you're drawing then you get feedback immediately - that line was darker or lighter, thicker or thinner, trailed off in this way. You can see it on the paper and that's associated with the feeling you get via your fingertips.

While I agree that most people would understand the concept of pressure sensitive interfaces. It's not clear to me that people have much practice with them, nor that what little practice many of them do have equips them to be particularly skilled with the things.

By way of illustration: can you imagine someone who hasn't learned to use a computer before learning on an interface such as this? It's hard enough reminding people that you choose the right mouse button to access particular parts of the interface, now you have to remind them that you press this button but only this hard (how do you even give them the knowledge of how hard to push to access the damn thing?) And it's not particularly discoverable, a lot of people don't even discover the right click menu for themselves, when there's a button just sitting there for them to press to find that out.

I don't think it would occur to people that the system would be expected to function in that way. Most of our tools don't seem to. Those that do manage to do so, and to do so well, seem to have extremely short feedback cycles between the use of input and the desired output state of the activity. It's possible that you might make a menu fade in, as someone presses harder on the screen to try to shorten the feedback cycle. That would make it more discoverable and allow people to work out how hard they need to press. The problem there would be that the menu would start showing up during routine use, (because if you made it only show up when someone pressed hard, it would have the same limitations of being on discoverable as the other system had.) Perhaps people would just get used to such a system, but I can see it being extremely frustrating to have a menu fade in as you were scrolling through a web page.

Re: Apple’s 3D Touch Is the Start of a New Interface

#46
post #13
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

No computer interfaces are intuitively obvious without prior training, whether that's through direct teaching or indirectly from culture or advertising. This is painfully apparent if you ever have helped someone who has never used a computer to use a computer. I've found the popup previews surprisingly useful across applications after expecting it to purely be a gimmick. It's especially useful on HN and other text he…

iOS 6 was definitely way more intuitive than its successors, though. Skeumorphism and depth helped quite a bit (think the unlock slider versus "swipe the entire screen up, for some reason, according to some hard-to-read text") and so did its commitment to keeping the home screen prominently in view when not in an actual app, sliding folders open from the screen itself and sliding it up to show the task manager rather than covering it with those same two views the way iOS7 and up do. Earlier versions of iOS had a physicality to them that worked well to increase discoverability of their interfaces.

The the "if it's not flat it makes me physically ill!" school of designers got ahold of it...

Re: Apple’s 3D Touch Is the Start of a New Interface

#48
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

UI's are becoming overloaded. Apple insists on not adding buttons to iOS devices or mice. You end up with double click, triple click, click and hold, click hold swipe, the volume button takes a picture, four or five finger gestures nobody knows, gestures in general, etc. At the limit dicoverability starts to approach voodoo.

Not saying it's right or wrong, just stating a fact.

Re: Apple’s 3D Touch Is the Start of a New Interface

#49
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

Wasn't this the exact reason Apple was so strict about the one-button mouse for Mac OS and the menu bar? In fact, obfuscation is the exact reason Google ditched the menu button on Android?

3D touch does resolve the iOS issue of not having a back button(without adding any of the ambiguity I hope). I sincerely doubt regular users would use it. It would be like multitasking or the does cool 4-finger gestures on the iPad, something only power-users use extensively.

Re: Apple’s 3D Touch Is the Start of a New Interface

#50
post #22

I went by an apple store today and I thought the force-touch on a Macbook felt much, much more realistic than 3D touch. Anyone know why that is? I thought it was the same tech.

They call the MacBook Pro Force Touch and the iPhone 6S 3D Touch. I have a MacBook Pro with Force Touch and honestly haven't used it much yet. I think it's for the same reason as another poster says. I'm not sure where it's available and what it will do? In safari it previews links and gives definitions. The preview links thing is a bit redundant because clicking a link and swiping back is just as fast.

You've her clicked a link on your Mac? A normal click on activates the force touch to give the illusion of a "click"
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