Live data from Hacker News

Apple’s 3D Touch Is the Start of a New Interface

wired.com

11–20 of 51 posts

Re: Apple’s 3D Touch Is the Start of a New Interface

#11
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

[deleted]

Re: Apple’s 3D Touch Is the Start of a New Interface

#12
post #4

Its pretty silly people keep using the marketing terms as if they actually worked for Apple. It has a very high resolution display and pressure-sensitive screen.

It's not (just) the hardware, it's the software implementation. Certainly such a thing could have existed previously, but no one appears to have made it work as well as it does on iPhone just now, although that will likely change.

Marketing terms are used constantly for referring to specific flavours of technology. For example, Google Now, Cortana and Siri. Language and people are flexible enough to cope with multiple terms for a technology. Also, it's faster to type than "microphone which samples and uploads to an external voice processing server which returns system commands".

Re: Apple’s 3D Touch Is the Start of a New Interface

#13
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

No computer interfaces are intuitively obvious without prior training, whether that's through direct teaching or indirectly from culture or advertising. This is painfully apparent if you ever have helped someone who has never used a computer to use a computer.

I've found the popup previews surprisingly useful across applications after expecting it to purely be a gimmick. It's especially useful on HN and other text heavy sites with links. I'm interested to see if web designers start designing for such previews - at the moment a lot sites previews are their banner adverts or other non-content related fluff. It'd be quite useful if you could make Safari popup previews in its reader mode to remove non-content items.

Re: Apple’s 3D Touch Is the Start of a New Interface

#14
I think the biggest reason that 3D Touch will take some years to get adopted by the users is, that it's not visible whether or not there are any 3D Touch actions available. It's simply not intuitive as of now, until apps get updated to take advantage of it.

Sure, I can preview a link in Safari or Mail, but what about when someone posts a link on Facebook or Messenger, I can't deep press on it to preview that link. So right now, everything is pretty fragmented. Do I want to try to deep press on something to see if it supports it? If not, I have to lift the finger and just tap it again.

Until everything supports it, I just won't find it natural. Right now it's pretty much hit or miss.

Re: Apple’s 3D Touch Is the Start of a New Interface

#15
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

I always saw it as an interface like right clicking, which is genuinely useful.

Long press is a better alternative for that, and that's available on iOS (UILongPressGestureRecognizer) and Android (android.view.ContextMenu). The fact it's rarely used despite having been an available option for years might indicate it's not actually very useful.

Re: Apple’s 3D Touch Is the Start of a New Interface

#16
How does this feature impact users with disabilities? Long presses already seem a little iffy in this area - especially in applications where the long press needs to be nearly still for it to register (I've seen this pretty often). I'm also not sure how blind users would be able to make use of verbs that are only accessible via 3D touch. At least with press/long press you're just performing that verb on a particular screen region (that could be identified by a name).

It seems like carefully controlling the strength of your touch - or for that matter, pressing hard at all - could be outside of the capabilities of some disabled users. I've got slightly poor control over my hands and that already makes it rather difficult to use some mobile apps and games.

Re: Apple’s 3D Touch Is the Start of a New Interface

#17
post #15

Earlier quoted context omitted.

I always saw it as an interface like right clicking, which is genuinely useful.

Long press is a better alternative for that, and that's available on iOS (UILongPressGestureRecognizer) and Android (android.view.ContextMenu). The fact it's rarely used despite having been an available option for years might indicate it's not actually very useful.

Why is it a better alternative? And what makes you think it is rarely used?

Re: Apple’s 3D Touch Is the Start of a New Interface

#18
post #11
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

[deleted]

We're not born with the knowledge of how to operate things, but we do learn it very quickly. A two year old can use a touch screen because the way you interact with it is largely the same as the way you interact with the world - touch something and see things change. With most real world devices that you put pressure on to use it's the distance you push them that selects the input - e.g. a car accelerator pedal doesn't take more pressure to make the car go faster, it's dependent on how far you move it. They're not really pressure sensitive but pressure actuated. Pressure sensitive interfaces are unusual. Most people don't learn how to use them.

Re: Apple’s 3D Touch Is the Start of a New Interface

#20

I went by an apple store today and I thought the force-touch on a Macbook felt much, much more realistic than 3D touch. Anyone know why that is? I thought it was the same tech.

Same tech ? No completely different implementation and name.

You can change the sensitivity settings but they will always be different.

Post reply on HN