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Apple’s 3D Touch Is the Start of a New Interface

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Re: Apple’s 3D Touch Is the Start of a New Interface

#3
One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no one finds, and thus no one uses it, what's the point in spending part of your budget making it?

The problem is further compounded by 3D Touch not really having an obvious use case in most apps. What it'll do will vary from app to app. That means a user has to learn what it does over and over again, and how much pressure to use in each thing. What 'light touch' is in one developer's app will be different to another's.

3D Touch is great, and has loads of potential, but it's going to be hard to make it genuinely useful.

Re: Apple’s 3D Touch Is the Start of a New Interface

#5
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

Completely agree. Plus, you still have to design your ui so that the feature is accessible by other more obvious and available means.

Those new interactions will always only be the equivalent of keyboard shortcuts. Nothing more.

Re: Apple’s 3D Touch Is the Start of a New Interface

#6
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

Ironically, flat UI MAY have made this problem more difficult to solve. Imagine if we were still on some sort of skeumorphism design on iOS, then we MAY be able to come up with some sort of layer/depth/texture visual hint that makes people want to press one area harder.

I have no idea what that would look like, but on a random note, a bubble wrap popping game with 3D touch support would be dope.

Re: Apple’s 3D Touch Is the Start of a New Interface

#7
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

3D Touch is great, and has loads of potential, but it's going to be hard to make it genuinely useful.

I see one big exception and that is games. Phones are limited when it comes to controls and 3D Touch can be a welcome addition. Discoverability isn't as much of a problem for games, because there is usually a tutorial anyway.

Of course, it will be a while before games will be designed around 3D touch, because older iPhones and Android phones.

Re: Apple’s 3D Touch Is the Start of a New Interface

#8
post #3

One of the designers where I work added 3D Touch to a prototype of a website he was working on this week. During a Demo session no one knew the feature was there until he told them. That's the hard bit about UI design once you go beyond visual things - people are conservative in the ways they interact with devices, so unless there's an indicator, or instructions, no one will find the fancy new UI feature. And if no o…

I always saw it as an interface like right clicking, which is genuinely useful.

Re: Apple’s 3D Touch Is the Start of a New Interface

#9
” When you want something else, you Alt-Tab, which no one does, or rely on some hacky workaround. “Now,” he says, “you can push things back... .... Things will change.”

I use Alt-Tab, it works on Linux Mint and Windows, I like hacky workarounds, I don't like when things change.

That said, 3D Touch is the best thing since Multitouch? Well except zooming nobody of my non-technical friends here ,could give me any usecase for using more than one finger. If anything with touch, I would need a keyboard that I actually can use.

Re: Apple’s 3D Touch Is the Start of a New Interface

#10
>really intuitive

>the biggest interface innovation since multitouch.

Seriously ? I don't get the interest around 3d Touch. As long as the action is not immediately discoverable, it is not going to be used by most of your users. long press or nav drawers perform pretty badly, how is 3d touch any different ?

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