PICO-8
11–20 of 48 posts
Re: PICO-8
#12Re: PICO-8
#13Earlier quoted context omitted.
The NES had 2 kb onboard and 8 to 16kb on the cartridge, 32kb ROM and 2kb display memory
It doesn't need to do that, though. It's an interesting set of visual limitations, but the size limit is an arbitrary pain in the ass if your program gets too big. Nobody's hosting is going to break at 256kb.
At the same time, I feel the size limit is intended to have the same spirit as the audiovisual ones. Or, if one really wanted the PICO-8's features, but with more space, she could easily recreate the same functionality with another game framework pretty quickly. Perhaps it's almost like a tribute to stuff seen in the C64 demoscene.
Re: PICO-8
#14This was funded through a Kickstarter, and a lot of backers are pretty bitter over the progress and direction of the project - just check out the forums.
I love the idea, but I'm very sad that this isn't open source.
Re: PICO-8
#15Earlier quoted context omitted.
It doesn't need to do that, though. It's an interesting set of visual limitations, but the size limit is an arbitrary pain in the ass if your program gets too big. Nobody's hosting is going to break at 256kb.
You certainly make a good point. There aren't really any real constraints that make the size so small. At the same time, I feel the size limit is intended to have the same spirit as the audiovisual ones. Or, if one really wanted the PICO-8's features, but with more space, she could easily recreate the same functionality with another game framework pretty quickly. Perhaps it's almost like a tribute to stuff seen in th…
As a programmer who's not good at compressing stuff, it would be annoying to have to spend time bashing code to fit an arbitrary limit.
Re: PICO-8
#16Earlier quoted context omitted.
The NES had 2 kb onboard and 8 to 16kb on the cartridge, 32kb ROM and 2kb display memory
It doesn't need to do that, though. It's an interesting set of visual limitations, but the size limit is an arbitrary pain in the ass if your program gets too big. Nobody's hosting is going to break at 256kb.
32k is not a pita, its the point, this is a fantasy retro consol, giving it 32 MB would do what ? make it pointless probably
Its also a excellent opportunity to show off, for example, nobody would have thought you could make this on a C64 1984
Re: PICO-8
#17Re: PICO-8
#18They also have a pretty interesting Voxel fantasy console: http://www.lexaloffle.com/voxatron.php . This was funded through a Kickstarter, and a lot of backers are pretty bitter over the progress and direction of the project - just check out the forums. I love the idea, but I'm very sad that this isn't open source.
Re: PICO-8
#19Only thing about PICO-8 that makes no sense: the 32k limit. Otherwise, an awesome set of limitations.
The NES had 2 kb onboard and 8 to 16kb on the cartridge, 32kb ROM and 2kb display memory
Here's an emulator: http://www.zx81stuff.org.uk/zx81/jtyone.html