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PICO-8

lexaloffle.com

1–10 of 48 posts

Re: PICO-8

#5

Only thing about PICO-8 that makes no sense: the 32k limit. Otherwise, an awesome set of limitations.

It means that games download fast and don't need a separate thumbnail. It's the most strenuous limitation but it makes sense in terms of being able to host content cheaply.

Re: PICO-8

#6

Only thing about PICO-8 that makes no sense: the 32k limit. Otherwise, an awesome set of limitations.

Maybe this is the limit of the amount of data that can be hidden/interleaved into the cartridge image

PNG allows embedding (multiple) "auxiliary chunks" of up to 4 GiB (each!).

Re: PICO-8

#7

Only thing about PICO-8 that makes no sense: the 32k limit. Otherwise, an awesome set of limitations.

The NES had 2 kb onboard and 8 to 16kb on the cartridge, 32kb ROM and 2kb display memory

Re: PICO-8

#8
post #7

Only thing about PICO-8 that makes no sense: the 32k limit. Otherwise, an awesome set of limitations.

The NES had 2 kb onboard and 8 to 16kb on the cartridge, 32kb ROM and 2kb display memory

It doesn't need to do that, though. It's an interesting set of visual limitations, but the size limit is an arbitrary pain in the ass if your program gets too big. Nobody's hosting is going to break at 256kb.

Re: PICO-8

#9

Only thing about PICO-8 that makes no sense: the 32k limit. Otherwise, an awesome set of limitations.

Who knows, perhaps some day there will be dirt cheap PICO-8 hardware?

Re: PICO-8

#10
post #6

Earlier quoted context omitted.

Maybe this is the limit of the amount of data that can be hidden/interleaved into the cartridge image

PNG allows embedding (multiple) "auxiliary chunks" of up to 4 GiB (each!).

Which would get immediately lost when a less savvy PNG optimizer or whatever touches the file...
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