Table-top games are booming in the video-game age
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Re: Table-top games are booming in the video-game age
#12As an avid player of both video games and board games, I'll say one thing: video games have really fallen afoul of the diminishing marginal utility of interesting decisions. A 2-hour game of Agricola, to me, has far more interesting decisions packed into it than 20 hours of Civilization V, despite having orders of magnitude fewer options per turn and turns per game.
Re: Table-top games are booming in the video-game age
#13One factor that I think has helped a lot is Kickstarter / crowdfunding, which helps mitigate the costs of a first production run. Another factor is DRM in video games -- why spend 4x$60 on four licenses for a multiplayer video game and hundreds more on hardware, when you could just spend $50 on a board game and have it support four to six people?
There are plenty of online databases and apps that get you the entire rulesets of Pathfinder. Paizo's official one is here: http://paizo.com/pathfinderRPG/prd/
You can literally play all of Pathfinder (including all of their optional rules) without spending a single dollar. But the books, adventure paths, and art is so lovely that the GMs and hardcore players are willing to buy them up anyway.
Re: Table-top games are booming in the video-game age
#14People create new ideas and then other games will iterate and improve the mechanics until you end up with some I pretty genius stuff. And if you try to create your own games (which I am), then you'll find another sub-niche of people that are even more awesome. Nearly everyone is friendly and really happy to set aside generous amounts of time aside from their undoubtedly busy schedules (because there are very few full-time game designers out there) to help you out.
It's the same feeling I used to get from Internet stuff.
As for the games themselves, they've come a long way from the days of Monopoly and Sorry, and they're not all games about slaying dragons or waging war. Check out games like Scoville, where you're a pepper farmer growing new peppers to aid chili recipes, or Camel Up, a game of racing and betting on a wacky camel race, or Tokaido, where you're traveling on the road between Kyoto and Tokyo trying to have the best experience along the way. Anything might make good game fodder, and people aren't scared to try it all.
Board games are so fun and low tech. It's a great way to get away from staring into a screen and to actually find a way to be social while keeping people of their phones for entire hours at a time.
Re: Table-top games are booming in the video-game age
#15Re: Table-top games are booming in the video-game age
#16Re: Table-top games are booming in the video-game age
#17As an avid player of both video games and board games, I'll say one thing: video games have really fallen afoul of the diminishing marginal utility of interesting decisions. A 2-hour game of Agricola, to me, has far more interesting decisions packed into it than 20 hours of Civilization V, despite having orders of magnitude fewer options per turn and turns per game.
Re: Table-top games are booming in the video-game age
#18As an avid player of both video games and board games, I'll say one thing: video games have really fallen afoul of the diminishing marginal utility of interesting decisions. A 2-hour game of Agricola, to me, has far more interesting decisions packed into it than 20 hours of Civilization V, despite having orders of magnitude fewer options per turn and turns per game.
Re: Table-top games are booming in the video-game age
#19As an avid player of both video games and board games, I'll say one thing: video games have really fallen afoul of the diminishing marginal utility of interesting decisions. A 2-hour game of Agricola, to me, has far more interesting decisions packed into it than 20 hours of Civilization V, despite having orders of magnitude fewer options per turn and turns per game.
I only played with BNW expansion and from what I have heard it improve the game immensely.
Re: Table-top games are booming in the video-game age
#20As an avid player of both video games and board games, I'll say one thing: video games have really fallen afoul of the diminishing marginal utility of interesting decisions. A 2-hour game of Agricola, to me, has far more interesting decisions packed into it than 20 hours of Civilization V, despite having orders of magnitude fewer options per turn and turns per game.
Out of curiosity are you referring to vanilla Civ 5 or with Brave New World? I only played with BNW expansion and from what I have heard it improve the game immensely.