[1] https://www.microsoft.com/microsoft-band/en-us/support/hardw...
[2] http://www.tizenexperts.com/2014/06/pair-your-samsung-galaxy...
61–70 of 105 posts
[1] https://www.microsoft.com/microsoft-band/en-us/support/hardw...
[2] http://www.tizenexperts.com/2014/06/pair-your-samsung-galaxy...
The Oculus Rift DK2 was a complete disaster. I understand it's a "dev kit" but if they are to release it for general use they will need to drastically change the way the driver installs, the way it communicates error messages and issues with the connection.
It took me several hours to release I needed to move the Oculus Rift "monitor" to the right. And it's working "fine" on my desktop - but I can't get it working on a laptop (and current Oculus Rift statements suggest they will never support it on laptops...).
My only question is have they fixed the whole driver problem yet? The Oculus Rift DK2 was a complete disaster. I understand it's a "dev kit" but if they are to release it for general use they will need to drastically change the way the driver installs, the way it communicates error messages and issues with the connection. It took me several hours to release I needed to move the Oculus Rift "monitor" to the right. And…
As for DK2, have you tried .7 release yet? They completely removed the "extend my desktop" piece you had issues with. It's way less fungible than earlier releases, but feels much more polished / simple.
My only question is have they fixed the whole driver problem yet? The Oculus Rift DK2 was a complete disaster. I understand it's a "dev kit" but if they are to release it for general use they will need to drastically change the way the driver installs, the way it communicates error messages and issues with the connection. It took me several hours to release I needed to move the Oculus Rift "monitor" to the right. And…
Earlier quoted context omitted.
FWIW, the Oculus DK2 uses literally exactly a Note 4 screen, display glass, Samsung logo, and all [1]. [1]: https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+...
No, it uses a Note 3 screen. An executive from Samsung corrected me when I said Note 4. It's significantly lower res than a Gear VR, and you can tell. EDIT: your link confirms it's note 3, not note 4.
Crescent Bay and Gear VR felt fairly similar at GDC (rendering capabilities aside), so I'm really curious how much better the Rift CV1 is going to feel.
My time with Vive was very short, and felt so good I kinda forgot to look for flaws, but I hear CV1 is roughly the same (aka AWESOME!).
Earlier quoted context omitted.
The trend lines showed a year ago that a high end smartphone in about 3 years from now (mid-way through the PS4's lifetime) will have higher paper specs than a PS4 ( paper specs , not necessarily as well-utilized). An Nvidia Shield tablet is on paper roughly equivalent to an XBox360. The Shield set top box is double that. A few more doublings and the prediction will play out.
>higher paper specs than a PS4 That's not very difficult. My midrange graphics card beat it one year before the PS4 was even released.
The GPU in a Shield tablet uses literally the same tech as a 980. But, the best that tech can do on <10 Watts is to keep up with an Xbox360.
Earlier quoted context omitted.
Think of it as an high-tech Google Cardboard. edit: wording
No, it's significantly better. The headset has MEMS sensors running at 1 KHz (the Note 4 runs at 100 Hz IIRC), which means the head-tracking is perceptually flawless. Add to that the quality of the optics, the high quality screen, the wide field of view, and the difference is substantial; if you haven't tried both, just trust me. They're not even in the same category. Now, the Zeiss headset, that thing is just a high…
I wonder how effective this VR actually is. It seems that VR heavily depends on high quality screens, with very high resolution, and low latency and persistence. However this works with a screen that isn't optimised for those attributes. $99 may be good, but it seems likely that it will be much worse than the Oculus Rift, I think is targeting ~$400-500, and could be far better. Is it worth it?
Phone screens on top-end phones are high enough quality to manage (and are higher resolution than most PC monitors anyway). They also have the added benefit of being able to render graphics internally as opposed to being attached to a PC by a cord. Yeah, the graphics may not be quite as good, but the gap in perceived graphics quality between a $1000 PC and a flagship cell phone is rapidly closing. I think the Rift wi…
Well, looks interesting, but too bad it doesn't work with the new Samsung phone I got just 7 months ago (S5).
I've had a chance to actually test this device and I can say it was comfortable, and the VR experience felt smooth and responsive. I was skeptical since it was powered by a phone, but I was definitely surprised.
The phone is the screen, right? Or is the phone processing the content and delivering it to the screen? What's the resolution like?