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Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

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Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#51

Earlier quoted context omitted.

Think of it as an high-tech Google Cardboard. edit: wording

No, it's significantly better. The headset has MEMS sensors running at 1 KHz (the Note 4 runs at 100 Hz IIRC), which means the head-tracking is perceptually flawless. Add to that the quality of the optics, the high quality screen, the wide field of view, and the difference is substantial; if you haven't tried both, just trust me. They're not even in the same category. Now, the Zeiss headset, that thing is just a high…

Sorry, but there is no screen with this device, correct?

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#53
post #25

Earlier quoted context omitted.

Not sure that feature will justify a $200+ price difference for most people. Plus, you will upgrade your phone every year or two anyway and get all the benefits (faster, better screen, improved features, etc) associated with that, while the CV1 will require a separate purchase to get new features.

"Plus, you will upgrade your phone every year or two" Do normal people actually upgrade their phone yearly? I've kept my last several phones for about 3 years each, and I tend to think that'd be overkill for most folks (admittedly, I tend to buy higher end phones, with large storage, so they last a little longer; and I never buy on contract, so I'm paying full price, so I don't want to do it often).

The average lifetime of a smartphone increased last year from 18 months to slightly over 24. Analysts expect carrier and Apple leasing options to drive this back below 2 years.

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#54
post #37

Earlier quoted context omitted.

Wow, that's awesome! My 3-year-old video card uses 160 watts of power and roars like a jet engine running CS:GO at 1080p. It blows my mind that we've come so far so fast.

The trend lines showed a year ago that a high end smartphone in about 3 years from now (mid-way through the PS4's lifetime) will have higher paper specs than a PS4 ( paper specs , not necessarily as well-utilized). An Nvidia Shield tablet is on paper roughly equivalent to an XBox360. The Shield set top box is double that. A few more doublings and the prediction will play out.

3 years from now, the PS4 will be 5 years old and much cheaper than a high-end smartphone.

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#55

I've had a chance to actually test this device and I can say it was comfortable, and the VR experience felt smooth and responsive. I was skeptical since it was powered by a phone, but I was definitely surprised.

The phone is the screen, right? Or is the phone processing the content and delivering it to the screen? What's the resolution like?

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#56

Earlier quoted context omitted.

I've tried most VR systems and I think the benefits of Gear FAR outweigh what you lose. The biggest one is that it's wireless so you don't have to worry about the cord at all. You do lose processing power, but quite frankly I think that is fine because it forces developers to really focus on making the UX/UI experience really tight. From the Performance aspect the CV1 is much better and has better interactivity/prese…

Actually Palmer worked on a research project in university that was using 3d printed goggles and cheap off the shelf lenses which you could snap an iPhone into. See http://projects.ict.usc.edu/mxr/diy/vr2go/ I don't know if it was his idea or how involved he really was, just that he said he worked on it. The point is that cardboard was based on this.

Cardboard was based on the Oculus Rift DK1

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#57
post #37

Earlier quoted context omitted.

Wow, that's awesome! My 3-year-old video card uses 160 watts of power and roars like a jet engine running CS:GO at 1080p. It blows my mind that we've come so far so fast.

The trend lines showed a year ago that a high end smartphone in about 3 years from now (mid-way through the PS4's lifetime) will have higher paper specs than a PS4 ( paper specs , not necessarily as well-utilized). An Nvidia Shield tablet is on paper roughly equivalent to an XBox360. The Shield set top box is double that. A few more doublings and the prediction will play out.

>higher paper specs than a PS4 That's not very difficult. My midrange graphics card beat it one year before the PS4 was even released.

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#58
Super excited by this. Does anyone know if they've dealt with nausea during use? This is the only thing I really wonder after trying the original.

I'm also selling Orift.co for anyone interested in the VR space! (https://flippa.com/5569435-invest-in-the-future-of-virtual-r...)

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#60
post #30
post #11

Earlier quoted context omitted.

Phone screens on top-end phones are high enough quality to manage (and are higher resolution than most PC monitors anyway). They also have the added benefit of being able to render graphics internally as opposed to being attached to a PC by a cord. Yeah, the graphics may not be quite as good, but the gap in perceived graphics quality between a $1000 PC and a flagship cell phone is rapidly closing. I think the Rift wi…

> perceived graphics quality between a $1000 PC and a flagship cell phone is rapidly closing Is this true? Can an iPhone 6S theoretically run CS:GO or Crysis (an eight year old PC game)?

If you take a look at games like Deus Ex the Fall which was also ported to PC (with mobile assets even though they could have just taken the high res assets from Human Revolution) you'll see that it's not even close.

You may not notice it on a tiny screen but on a monitor or a HMD it's absolutely terrible. It looks like a game from 8 years ago.

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