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Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

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Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#11

I wonder how effective this VR actually is. It seems that VR heavily depends on high quality screens, with very high resolution, and low latency and persistence. However this works with a screen that isn't optimised for those attributes. $99 may be good, but it seems likely that it will be much worse than the Oculus Rift, I think is targeting ~$400-500, and could be far better. Is it worth it?

Phone screens on top-end phones are high enough quality to manage (and are higher resolution than most PC monitors anyway). They also have the added benefit of being able to render graphics internally as opposed to being attached to a PC by a cord. Yeah, the graphics may not be quite as good, but the gap in perceived graphics quality between a $1000 PC and a flagship cell phone is rapidly closing.

I think the Rift will be the choice of the "PC Master Race", but a solution like this is much more mass-market friendly. There's no reason a headset like this should cost more than $30 once mass-produced - and that's low enough to be an impulse purchase for a lot of people.

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#12

I wonder how effective this VR actually is. It seems that VR heavily depends on high quality screens, with very high resolution, and low latency and persistence. However this works with a screen that isn't optimised for those attributes. $99 may be good, but it seems likely that it will be much worse than the Oculus Rift, I think is targeting ~$400-500, and could be far better. Is it worth it?

it's effective enough for the wow effect, and that's pretty awesome because that's how VR might become mainstream.

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#13

I wonder how effective this VR actually is. It seems that VR heavily depends on high quality screens, with very high resolution, and low latency and persistence. However this works with a screen that isn't optimised for those attributes. $99 may be good, but it seems likely that it will be much worse than the Oculus Rift, I think is targeting ~$400-500, and could be far better. Is it worth it?

Screens on these phones are pretty advanced. Even the Oculus Rift is just using screens designed for phones. From what John Carmack has said in the past, mobile platforms are easier to control for latency and lag than PCs.

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#15

I wonder how effective this VR actually is. It seems that VR heavily depends on high quality screens, with very high resolution, and low latency and persistence. However this works with a screen that isn't optimised for those attributes. $99 may be good, but it seems likely that it will be much worse than the Oculus Rift, I think is targeting ~$400-500, and could be far better. Is it worth it?

FWIW, the Oculus DK2 uses literally exactly a Note 4 screen, display glass, Samsung logo, and all [1].

[1]: https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+...

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#16

I wonder how effective this VR actually is. It seems that VR heavily depends on high quality screens, with very high resolution, and low latency and persistence. However this works with a screen that isn't optimised for those attributes. $99 may be good, but it seems likely that it will be much worse than the Oculus Rift, I think is targeting ~$400-500, and could be far better. Is it worth it?

It is pretty effective. I think most people dismiss it as just a fancier google cardboard, which it isn't. With it's own IMU and impressive display the GearVR is a great entry level device.

Also, the Samsung S6 has a higher res screen than CV1 (the consumer version of the Rift coming out next year).

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#17
From OC2, but semi-offtopic - What did people think about the Michael Abrash lecture "These are the good old days"? For me it was one of the most inspiring lectures on engineering solutions for HCI solutions. The cool part was that it positions Oculus as a technology company supporting senses far beyond vision.

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#18

From OC2, but semi-offtopic - What did people think about the Michael Abrash lecture "These are the good old days"? For me it was one of the most inspiring lectures on engineering solutions for HCI solutions. The cool part was that it positions Oculus as a technology company supporting senses far beyond vision.

Any chance you have a URL to a transcript or video of this lecture?

Re: Oculus’ New $99 Samsung Gear VR Makes Serious Virtual Reality Affordable

#19
post #11

I wonder how effective this VR actually is. It seems that VR heavily depends on high quality screens, with very high resolution, and low latency and persistence. However this works with a screen that isn't optimised for those attributes. $99 may be good, but it seems likely that it will be much worse than the Oculus Rift, I think is targeting ~$400-500, and could be far better. Is it worth it?

Phone screens on top-end phones are high enough quality to manage (and are higher resolution than most PC monitors anyway). They also have the added benefit of being able to render graphics internally as opposed to being attached to a PC by a cord. Yeah, the graphics may not be quite as good, but the gap in perceived graphics quality between a $1000 PC and a flagship cell phone is rapidly closing. I think the Rift wi…

If VR is going to matter for movies and tv it's only going to be on devices like this that everyone can participate on economically. Streaming game services will also close the gap between this and an expensive dedicated gaming rig per headset.
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