Earlier quoted context omitted.
> I think it's low effort nonsense. Have you ever actually made a video game yourself, or written a piece of literature? Do you appreciate the effort this actually takes? > Here's the thing - would those tens of thousands of people have seen it in the first place if Hernandez hadn't talked up her friend on Kotaku? Sure. For one thing, Quinn had at least that many Twitter followers. It's a game, also, that covers ment…
\\Edit I got DQ mixed up with another Twine game I had heard of at the time. This post can be more or less disregarded. See: https://news.ycombinator.com/item?id=10254524 \\End Edit >Have you ever actually made a video game yourself, or written a piece of literature? Do you appreciate the effort this actually takes? Using the same tool ZQ used to make her game - it's literally 5-15 minutes online. The effort was next…
Play around with something like Inform7 or even Twine with the interest of making a full story - it still takes a lot of thought.
Still, having played it, I'm not a fan (and that goes double since I've fought with depression and do not care for her treatment of the material!), and I think it comes off as amateur hour. I think Steam could do a lot better than IF-style "games" in general.
Good point WRT her Twitter following. I had not considered that.