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Show HN: %%30%30: A Game

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Re: Show HN: %%30%30: A Game

#31
post #28

Earlier quoted context omitted.

Yeah, I strenuously object to the fad of calling wrapped web pages 'native apps'. They get zero benefits that would normally accrue to real native apps. They just launch 'as if' they were native.

"They just launch 'as if' they were native." That's a pretty big benefit to most end-users.

I don't know why you're getting downvoted. I've seen studies that say 80% of users prefer apps over the mobile web. I know I've certainly seen an almost hostile attitude towards web app offerings over native app versions. And it all seems to boil down to one thing. You can get good-enough access to just about everything on the phone through an HTML5 app--certainly enough for a large proportion of apps--except for "installs through the app store".

Re: Show HN: %%30%30: A Game

#32
post #9
post #6

You probably want to make it more clear that you're supposed to mouse over the dark lollipops and avoid the blue trees. I assumed the dark chars were the walls I shouldn't touch and just about gave up on it after it was constantly crashing. Then I read the description after the fold and figured it out. Also why not just implement the game in javascript using mouse position events and a canvas for drawing?

Dark lollipops? Blue trees? What operating system are you using? I'm on a Mac and the lollipops are pink and the trees dark green. I'm considering making a text-only version for people who have weird or no emoji support. Of course I could implement the game in javascript, with nice graphics and all, and perhaps gameplay that works in all browsers and doesn't crash Chrome, but wouldn't that defeat the point of the gam…

It's a shame is gone, otherwise you could've put in moving barriers ;)

Re: Show HN: %%30%30: A Game

#34

http://github.com/%%30%30 pasting this in slack also crashes Slack.

Explanation for why this is occurring: Slack's desktop apps are HTML5 webapps wrapped inside native desktop wrappers. Specifically, Slack uses Github's Electron (formerly, Atom Shell) which is basically Chromium. The desktop app is a webpage inside Chromium.

I wonder how many other apps will also have this bug due to being a webapp inside Chromium, and thus require updating when it's fixed. It's not Heartbleed-like criticality, but still seems rather unpleasant, not to mention the waste of keeping multiple copies of Chromium around (I'd guess the typical webapp is much smaller than the browser itself.)

Re: Show HN: %%30%30: A Game

#35

Earlier quoted context omitted.

Explanation for why this is occurring: Slack's desktop apps are HTML5 webapps wrapped inside native desktop wrappers. Specifically, Slack uses Github's Electron (formerly, Atom Shell) which is basically Chromium. The desktop app is a webpage inside Chromium.

Yeah, I strenuously object to the fad of calling wrapped web pages 'native apps'. They get zero benefits that would normally accrue to real native apps. They just launch 'as if' they were native.

What do you mean by 'as if'?

Try hitting Cmd + , to change change some of your HN settings, or alt-tabbing to your HN tab (the one in your browser).

Re: Show HN: %%30%30: A Game

#36
post #9
post #6

You probably want to make it more clear that you're supposed to mouse over the dark lollipops and avoid the blue trees. I assumed the dark chars were the walls I shouldn't touch and just about gave up on it after it was constantly crashing. Then I read the description after the fold and figured it out. Also why not just implement the game in javascript using mouse position events and a canvas for drawing?

Dark lollipops? Blue trees? What operating system are you using? I'm on a Mac and the lollipops are pink and the trees dark green. I'm considering making a text-only version for people who have weird or no emoji support. Of course I could implement the game in javascript, with nice graphics and all, and perhaps gameplay that works in all browsers and doesn't crash Chrome, but wouldn't that defeat the point of the gam…

Windows 10, Chrome, https://i.imgur.com/fMrRYPN.png

Re: Show HN: %%30%30: A Game

#37

You know you've been working with ASCII for a long time when you can automatically unescape the title... and then pause, considering whether to unescape again. I think reading the comments on that bug is also rather enlightening; points of note include a 62-level-deep stack trace, comments to the effect of "we don't know what the bug is/how this is supposed to work", and discussions about whether escaping multiple ti…

Reading the bug report: https://code.google.com/p/chromium/issues/detail?id=533361 makes me sad. Recursing is definitely not the answer, yet it gets brought up a lot.

Also, %00 shouldn't cause the browser to crash, and the fixes suggested so far are just work-arounds :/

Re: Show HN: %%30%30: A Game

#39
post #9
post #6

You probably want to make it more clear that you're supposed to mouse over the dark lollipops and avoid the blue trees. I assumed the dark chars were the walls I shouldn't touch and just about gave up on it after it was constantly crashing. Then I read the description after the fold and figured it out. Also why not just implement the game in javascript using mouse position events and a canvas for drawing?

Dark lollipops? Blue trees? What operating system are you using? I'm on a Mac and the lollipops are pink and the trees dark green. I'm considering making a text-only version for people who have weird or no emoji support. Of course I could implement the game in javascript, with nice graphics and all, and perhaps gameplay that works in all browsers and doesn't crash Chrome, but wouldn't that defeat the point of the gam…

[deleted]

Re: Show HN: %%30%30: A Game

#40
post #6

You probably want to make it more clear that you're supposed to mouse over the dark lollipops and avoid the blue trees. I assumed the dark chars were the walls I shouldn't touch and just about gave up on it after it was constantly crashing. Then I read the description after the fold and figured it out. Also why not just implement the game in javascript using mouse position events and a canvas for drawing?

Here's a suggestion that replaces the lollipops with something else. Please comment on the PR if you prefer it instead— https://github.com/szhu/3030/pull/2
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