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Ionide – F# Dev Tools for the Atom Editor

ionide.io

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Re: Ionide – F# Dev Tools for the Atom Editor

#2
What a coincidence? I installed Win 10 through bootcamp just to practice & develope a hobby project in F#. I logged in to Win 10, installed VStudio 2015, F# tools etc. & then checked HN. And found this. So Now I just shut down Win and came back to Mac to Install Atom and then Ionide.

Re: Ionide – F# Dev Tools for the Atom Editor

#4
post #2

What a coincidence? I installed Win 10 through bootcamp just to practice & develope a hobby project in F#. I logged in to Win 10, installed VStudio 2015, F# tools etc. & then checked HN. And found this. So Now I just shut down Win and came back to Mac to Install Atom and then Ionide.

You should also install the F# Power Tools[1] if you haven't already. It has a lot of great features.

I definitely prefer Atom+Ionide when I want to try something out quickly or experiment. Opening VS and creating a new project just to write a simple fsx script seems excessive to me.

Although, most of the time I'm running them simultaneously.

[1] http://fsprojects.github.io/VisualFSharpPowerTools/

Re: Ionide – F# Dev Tools for the Atom Editor

#5
post #2

What a coincidence? I installed Win 10 through bootcamp just to practice & develope a hobby project in F#. I logged in to Win 10, installed VStudio 2015, F# tools etc. & then checked HN. And found this. So Now I just shut down Win and came back to Mac to Install Atom and then Ionide.

F# has been working well enough on Mac for many years. Even if You won't like Ionide (I hope You will like it ;) ) it's worth checking different projects which allow for F# development on Mac - Xamarin Studio has very good F# support, there are also Vim, Emacs, and Sublime Text 3 plugins / modes for F# (all 3 for core F# language services features are using same backend as Ionide).

Also in context of cross platform development - there exists also F# yeoman generator which provides some nice templates for F# projects outside of VS.

Re: Ionide – F# Dev Tools for the Atom Editor

#6
post #2

What a coincidence? I installed Win 10 through bootcamp just to practice & develope a hobby project in F#. I logged in to Win 10, installed VStudio 2015, F# tools etc. & then checked HN. And found this. So Now I just shut down Win and came back to Mac to Install Atom and then Ionide.

F# has been working well enough on Mac for many years. Even if You won't like Ionide (I hope You will like it ;) ) it's worth checking different projects which allow for F# development on Mac - Xamarin Studio has very good F# support, there are also Vim, Emacs, and Sublime Text 3 plugins / modes for F# (all 3 for core F# language services features are using same backend as Ionide). Also in context of cross platform d…

> (all 3 for core F# language services features are using same backend as Ionide).

Would that be Omnisharp[1], or does the F# community use something different?

[1] http://www.omnisharp.net/

Re: Ionide – F# Dev Tools for the Atom Editor

#8
post #6

Earlier quoted context omitted.

F# has been working well enough on Mac for many years. Even if You won't like Ionide (I hope You will like it ;) ) it's worth checking different projects which allow for F# development on Mac - Xamarin Studio has very good F# support, there are also Vim, Emacs, and Sublime Text 3 plugins / modes for F# (all 3 for core F# language services features are using same backend as Ionide). Also in context of cross platform d…

> (all 3 for core F# language services features are using same backend as Ionide). Would that be Omnisharp[1], or does the F# community use something different? [1] http://www.omnisharp.net/

It's not Omnisharp, we use FsAutocomplete[1] which is essentially a wrapper around the FSharp.Compiler.Service[2]

[1] https://github.com/fsharp/FsAutoComplete

[2] http://fsharp.github.io/FSharp.Compiler.Service/

Re: Ionide – F# Dev Tools for the Atom Editor

#9
post #6

Earlier quoted context omitted.

F# has been working well enough on Mac for many years. Even if You won't like Ionide (I hope You will like it ;) ) it's worth checking different projects which allow for F# development on Mac - Xamarin Studio has very good F# support, there are also Vim, Emacs, and Sublime Text 3 plugins / modes for F# (all 3 for core F# language services features are using same backend as Ionide). Also in context of cross platform d…

> (all 3 for core F# language services features are using same backend as Ionide). Would that be Omnisharp[1], or does the F# community use something different? [1] http://www.omnisharp.net/

Omnisharp[1] is build on top of Roslyn so as for now it supports only C# / VB. As far as I know they are working on adding plugin support for it for non-Roslyn language so maybe in the future we will have F# plugin there ( actually, as far as I know, that's MSFT plan for adding F# support in VS Code)

F# has had opensourced compiler[2] (written in F#) before it was cool in .Net stack and for most tooling things we are using FSharp.Compiler.Services[3] project - which basically provides all features of F# compiler (and much more) as normal .Net library. Projects like Visual F# Power Tools[4] and Xamarin Studio F# support[5] are using it to provide very interesting F# IDE features.

Since Vim, Emacs, Sublime and Atom (even though Ionide is written in F# and compiled to JS we can't use all .Net libraries) don't have direct access to .Net assemblies, community have created FsAutoComplete[6] project which is just command line wrapper around FSharp.Compiler.Services and works as "standard I/O server" where we send requests (for example if user wants completion list) and get appropriate responses.

[1] http://www.omnisharp.net/

[2] https://github.com/Microsoft/visualfsharp

[3] https://github.com/fsharp/FSharp.Compiler.Service

[4] https://github.com/fsprojects/VisualFSharpPowerTools

[5] https://github.com/fsharp/xamarin-monodevelop-fsharp-addin

[6] https://github.com/fsharp/FsAutoComplete

Re: Ionide – F# Dev Tools for the Atom Editor

#10
post #7

Will this work with VS Code? If not now, in the future?

VS Code is using Omnisharp[1] which is build on top of Roslyn so as for now it supports only C# / VB. As far as I know they are working on adding plugin support for it for non-Roslyn language so maybe in the future we will have F# plugin there ( actually, as far as I know, that's MSFT plan for adding F# support in VS Code)

Since VS Code is built not on top of Atom but on top of Electron[2] both projects share just "lower level" possibilities and will both build different abstractions layers on top of it. Unless VS Code team chooses to build very similar API to Atom one direct porting won't be easy.

[1] http://www.omnisharp.net/

[2] https://github.com/atom/electron

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