Isn't the fun of writing NES software basically doing it like guys would have done in the 80s? If you want to do something modern why even target a platform that hasn't been manufactured for decades?
PyNES: Write NES Games in Python
21–30 of 42 posts
Re: PyNES: Write NES Games in Python
#22Re: PyNES: Write NES Games in Python
#23I semicompleted a game in NES in C, and even I was hitting walls constantly when it comes program size or performance. I have my doubts for python. Here is the library I used. http://shiru.untergrund.net/articles/programming_nes_games_i... It is pretty simple but you will need some about how NES works.
I think it uses Python as frontend and compiles 6502 assembler from the code. Generated assembly can be easily edited to overcome problems.
Re: PyNES: Write NES Games in Python
#24I forgot what is the name of using one language like that to emit other (DSL like). For example writing Lisp (or Python) to actually write C programs or asm. I think GOAL was used like that? Any resources (existing projects) about that? I'm not talking about 'compiling' from one language to another where you get to handle the baggage of the originating language as well through extra code, but more like fancy macro te…
Re: PyNES: Write NES Games in Python
#25Isn't the fun of writing NES software basically doing it like guys would have done in the 80s? If you want to do something modern why even target a platform that hasn't been manufactured for decades?
Re: PyNES: Write NES Games in Python
#26I forgot what is the name of using one language like that to emit other (DSL like). For example writing Lisp (or Python) to actually write C programs or asm. I think GOAL was used like that? Any resources (existing projects) about that? I'm not talking about 'compiling' from one language to another where you get to handle the baggage of the originating language as well through extra code, but more like fancy macro te…
Are you thinking of (a version of) Metaprogramming? As opposed to Transpiling.
Re: PyNES: Write NES Games in Python
#27Isn't the fun of writing NES software basically doing it like guys would have done in the 80s? If you want to do something modern why even target a platform that hasn't been manufactured for decades?
Re: PyNES: Write NES Games in Python
#28Re: PyNES: Write NES Games in Python
#29I forgot what is the name of using one language like that to emit other (DSL like). For example writing Lisp (or Python) to actually write C programs or asm. I think GOAL was used like that? Any resources (existing projects) about that? I'm not talking about 'compiling' from one language to another where you get to handle the baggage of the originating language as well through extra code, but more like fancy macro te…