Why do American dollars, of all things, drop when some enemies die? I understand the game mechanic, but seeing cash appear on Mars when I shoot an alien is a little jarring.
My latest flash game, Robokill 2
51–60 of 66 posts
Re: My latest flash game, Robokill 2
#52Re: My latest flash game, Robokill 2
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Re: My latest flash game, Robokill 2
#54Re: My latest flash game, Robokill 2
#55If a trap is triggered and cleared after clearing the room a second shield recharge is triggered. It's a fairly easy way to get full shield again after some of the tougher rooms as it's fairly obvious which are trap tiles.
Lots of lovely little touches in it.
Re: My latest flash game, Robokill 2
#56I think a little bit of parallax could help with the falling off the edges (making the edges more obvious), and give a nice added feeling of depth.
Re: My latest flash game, Robokill 2
#57Earlier quoted context omitted.
Agreed. I was happily playing through until, in the course of a particularly involved battle, I paid too much attention to my enemies and stepped a little too far up and had to go back two rooms. This was frustrating enough that I decided to move on and stop playing.
Hmm, I might have a look at disabling it.
Re: My latest flash game, Robokill 2
#58Is the cash pickup sound effect the microsoft freelancer transaction sound effect?
Re: My latest flash game, Robokill 2
#59The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…
Re: My latest flash game, Robokill 2
#60The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…
My only complaint was that by the final few levels, my robot was so heavily armed that finishing was never in doubt - it was just a matter of time. That, and that the final boss "room" was pretty lame and short.