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My latest flash game, Robokill 2

rocksolidarcade.com

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Re: My latest flash game, Robokill 2

#53
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Re: My latest flash game, Robokill 2

#55
I enjoyed it, good fun, one small bug report. Though it might be a working as intended:

If a trap is triggered and cleared after clearing the room a second shield recharge is triggered. It's a fairly easy way to get full shield again after some of the tougher rooms as it's fairly obvious which are trap tiles.

Lots of lovely little touches in it.

Re: My latest flash game, Robokill 2

#56
post #18

I think a little bit of parallax could help with the falling off the edges (making the edges more obvious), and give a nice added feeling of depth.

Agreed - there were some comments about putting in railings; don't do that. The falling is good and adds to the challenge if the player can clearly see the edges. Find some way to make them stand out.

Re: My latest flash game, Robokill 2

#57
post #28

Earlier quoted context omitted.

Agreed. I was happily playing through until, in the course of a particularly involved battle, I paid too much attention to my enemies and stepped a little too far up and had to go back two rooms. This was frustrating enough that I decided to move on and stop playing.

Hmm, I might have a look at disabling it.

would definitely be more fun getting killed by a monster than the floor edge.

Re: My latest flash game, Robokill 2

#58
post #52

Is the cash pickup sound effect the microsoft freelancer transaction sound effect?

Game sounds all come from more or less the same big professional libraries, so frequently you do end up using the same sound as another game (or movie, tv show etc).

Re: My latest flash game, Robokill 2

#59

The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…

Great game.. 1:54am here and still playing xD

Re: My latest flash game, Robokill 2

#60

The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…

Robokill 1 is the only Flash game I have ever paid for, and I did so happily - very much looking forwards to this.

My only complaint was that by the final few levels, my robot was so heavily armed that finishing was never in doubt - it was just a matter of time. That, and that the final boss "room" was pretty lame and short.

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