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My latest flash game, Robokill 2

rocksolidarcade.com

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Re: My latest flash game, Robokill 2

#2
The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks!

Last thread was here: http://news.ycombinator.com/item?id=218322

Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/shot2.jpg Shot 3: http://www.rocksolidarcade.com/static/robokill2/shot3.jpg

Re: My latest flash game, Robokill 2

#4
I'm really impressed with it overall. Great sound in particular - love the the level up sound. After a few falls, I sure wished those edges had railings.

I'm a sucker for statistics and I'd like to see some more on my gameplay: total damage dealt, item usage, favorite weapon, and -- of course -- my very own (in)effectiveness ratio: total rooms lost to death / total rooms captured.

How about a confirmation when clicking main menu? I didn't realize that would forfeit all my progress on that mission.

Re: My latest flash game, Robokill 2

#5

The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…

Man, the first one ate up a lot of my productive time. Now a new one? That's not fair.

Great work-- looks good so far.

Re: My latest flash game, Robokill 2

#6

The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…

The first version was awesome. I'm looking forward to playing this one. How many people work with you, do you make these yourself?

Also, I would love to know how many people buy the game, though I understand if you wouldn't want to disclose. Not that I would be able to duplicate this level of polish anyways.

Re: My latest flash game, Robokill 2

#7
Very nice. Great effort!

If you don't mind me asking I'm curious about the business side of this. I don't expect you to put any real numbers out here but can you make a living of this or is it something you do in your spare time? I would be great if you could elaborate on this a bit. Thanks!

Re: My latest flash game, Robokill 2

#8
I enjoyed playing/beating the first one. But to be critical for a moment, I do feel like 10 bucks is a little steep for a flash game. Even though the fact that it's flash vs directx vs anything else shouldn't matter.. it does.

On top of that, Torchlight launched at just 20 and quickly fell to 10 and even 5 dollars overs the holiday Steam sale.

Re: My latest flash game, Robokill 2

#10
btw there is a knockoff floating around:

http://www.kongregate.com/games/Badim/red-storm

btw if you want a really addicting game to "clone", do something like this: http://www.addictinggames.com/skystorm.html

i don't think there are any otherquality plane games, that are played from that perspective...it's always side or top view always moving...which gets boring.

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