Is it just me or is networking really hard?
gafferongames.com
Is it just me or is networking really hard?
1–10 of 188 posts
Re: Is it just me or is networking really hard?
#2Re: Is it just me or is networking really hard?
#3Reading this one could think you would be a fool to use TCP, yet some games (such as World of Warcraft) use TCP exclusively with no problems... What gives?
Re: Is it just me or is networking really hard?
#4Reading this one could think you would be a fool to use TCP, yet some games (such as World of Warcraft) use TCP exclusively with no problems... What gives?
Re: Is it just me or is networking really hard?
#5Re: Is it just me or is networking really hard?
#6Which are all derivatives of the Quake model.
Re: Is it just me or is networking really hard?
#7> We have the Tribes Networking Model, The Unreal Networking Model, Valve Latency Compensation article. Which are all derivatives of the Quake model.
Re: Is it just me or is networking really hard?
#8> We have the Tribes Networking Model, The Unreal Networking Model, Valve Latency Compensation article. Which are all derivatives of the Quake model.
Can you point out where the Quake model is described in sufficient detail that one can reimplement it for one's own game? Or is it open source?
Re: Is it just me or is networking really hard?
#9Re: Is it just me or is networking really hard?
#10Reading this one could think you would be a fool to use TCP, yet some games (such as World of Warcraft) use TCP exclusively with no problems... What gives?