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16GB Is a Bad User Experience

david-smith.org

21–30 of 92 posts

Re: 16GB Is a Bad User Experience

#21
post #3

He bought an iphone 6s as a testing device that would spend most of its life in a desk drawer! I hope this was a company expense or something? One of those would be like a weeks wages for me. I can't understand why people pay so much for smart phones anyway. And if your idiotic phone runs out of memory at the top of some mountain, "the moment isn't missed forever", the moment gets missed because you're mucking about…

"because you're mucking about with a stupid phone instead of enjoying the moment with your family." This, a thousand times over. Was at the beach last week, there was a seal sunbathing on a rock 50m from shore... Around me I could hear people complaining they couldn't see it properly - because all weren't looking at it, rather at the crappy digital zoom on their phones. I just looked at the fucking thing, these eye t…

I'd rather be present and use my meat-based memory than have a "memory" on my phone of an event I viewed through a glass, darkly.

I'm going to blow your mind: you are actually allowed to do both.

Re: 16GB Is a Bad User Experience

#22
post #19

This would all be trivially solved if Apple would just put a goddamn SD card slot in it. Storage size as sole model differentiation is sooo 2001. At this point it genuinely makes Apple look out of touch in a market where every other flagship quality model doesn't bother with it and includes an SD slot, partly I suspect because it's just saner from a production and inventory standpoint even besides the consumer benefi…

It's worth noting that the Galaxy S6 / Edge / Active and the Note 5 have no SD slot. Apple definitely isn't alone in looking out of touch.

Re: 16GB Is a Bad User Experience

#23
post #3

He bought an iphone 6s as a testing device that would spend most of its life in a desk drawer! I hope this was a company expense or something? One of those would be like a weeks wages for me. I can't understand why people pay so much for smart phones anyway. And if your idiotic phone runs out of memory at the top of some mountain, "the moment isn't missed forever", the moment gets missed because you're mucking about…

So what if someone has more money than you, and can spend a few hundred dollars on a testing device?

Re: 16GB Is a Bad User Experience

#24
I have no problems with 16GB iPhone which I've had since the 3G. Currently I have 72 apps installed. Syncing with 8 email addresses.

I use Spotify for music, and have an offline playlist with about 2GB songs. Photos and movies are synced to the cloud, and files older than 1 month are deleted from the device. I have 3.2GB available.

So while your points may be valid for some, I can manage fine with 16GB. And it's not like I'm thinking about it, and change my habits to have the 16GB phone.

Re: 16GB Is a Bad User Experience

#25
Very interesting as it entirely contradicts apples recent statements in interviews that 16gb is fine as a base model (Tim Cook, Phil Schiller and Jonny Ive stated this if I remember correctly). This is clearly not true if it means that 17% of their ENTIRE iPhone 6 users is low on memory, or 37% of their 16gb iPhone 6 users.

It's factual evidence that Apple does indeed play games and tries to maximise profits and obsolescence of its devices, despite always claiming the opposite. All because they're unwilling to add a couple of dollars to their bill of materials.

They should be ashamed.

Re: 16GB Is a Bad User Experience

#26
post #12

Apple buys their Flash chips, right? With all the advancements in Flash technology lately, I'm surprised their suppliers aren't offering to just swap out higher-capacity chips on their orders for the same price in order to keep a giant customer like Apple on a current, rather than legacy, chip fab.

It's intentional on Apple's part. They're trying to hold margins artificially high by putting increasing pressure on users to spend more money on greater storage (and to rely on Apple's Internet services more). Except they've jumped the shark at this point and let the 16gb linger too long. A pretty classic mistake when you're making the poor business decision of trying to walk a dental floss width tight rope between margins and pissing off customers, all over $5 in cost.

Re: 16GB Is a Bad User Experience

#27
First there is Photo Stream which stores backups of your photos on the same phone -- even those you delete. Not even sure how it got turned on. Don't even have another iOS device.

Then being "savvy", I was copying and deleting photos directly through explorer. Well, this leads to ghost space, which is resolved by setting the clock back to reveal deleted but unpurged photos in the recycle bin [0]. Wack.

Then found Dropbox Carousel. Victory of the cloud, no more local storage needs. Except still kept running out of space. Turns out Carousel uses as much as it can as cache (in my case 4GB). WTF!

So yes, I'd wholeheartedly agree that 16GB is a bad user experience. Users are basically in constant competition with Apple and other apps for space, and at 16GB the user is constantly losing.

--

[0] https://discussions.apple.com/thread/6560594?start=45&tstart...

Re: 16GB Is a Bad User Experience

#28
post #24

I have no problems with 16GB iPhone which I've had since the 3G. Currently I have 72 apps installed. Syncing with 8 email addresses. I use Spotify for music, and have an offline playlist with about 2GB songs. Photos and movies are synced to the cloud, and files older than 1 month are deleted from the device. I have 3.2GB available. So while your points may be valid for some, I can manage fine with 16GB. And it's not…

37% of 16gb iPhone 6 users are unable to deal with it. So good for you being able to deal with it. A large amount of users can not.

Re: 16GB Is a Bad User Experience

#29
post #24

I have no problems with 16GB iPhone which I've had since the 3G. Currently I have 72 apps installed. Syncing with 8 email addresses. I use Spotify for music, and have an offline playlist with about 2GB songs. Photos and movies are synced to the cloud, and files older than 1 month are deleted from the device. I have 3.2GB available. So while your points may be valid for some, I can manage fine with 16GB. And it's not…

I have an 8GB android phone and have no problems with it.

If you want to take a lot of video and photos with your phone, buy one with a lot of storage. If you aren't in the habit of photographing your lunch before you eat it, you can get by with a lot less.

Re: 16GB Is a Bad User Experience

#30
post #19

This would all be trivially solved if Apple would just put a goddamn SD card slot in it. Storage size as sole model differentiation is sooo 2001. At this point it genuinely makes Apple look out of touch in a market where every other flagship quality model doesn't bother with it and includes an SD slot, partly I suspect because it's just saner from a production and inventory standpoint even besides the consumer benefi…

It's worth noting that the Galaxy S6 / Edge / Active and the Note 5 have no SD slot. Apple definitely isn't alone in looking out of touch.

Without an SD card slot, users who need more storage must buy a more expensive model. That money goes to the manufacturer.

With an SD card slot, users can just buy the baseline model and get an SD card from another vendor. That money does not go to the manufacturer.

So manufacturers have an obvious incentive to produce phones without an SD card slot.

Moreover, there is little incentive to produce phones with an SD card slot. A long-time iPhone user isn't going to switch to a non-iPhone just because of the lack of an SD card slot.

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