So it's just HTML? Is there a reason (legal or otherwise) that they can't just use HTML?
Apple TV Markup Language
11–20 of 74 posts
Re: Apple TV Markup Language
#12I'm a little surprised they're jumping into the literal "TV" namespace so wholeheartedly. Is the future of this ecosystem really exclusively limited to the Television? Gaming is already an explicit part of this, which undoubtedly will include VR, which is theoretically suited to Television-like content. If they do this right, the source code running on your VR gogs will mention "TV" everywhere, much like the the curr…
Not television the broadcast medium, but television the giant Samsung device in your living room.
Re: Apple TV Markup Language
#13So it's just HTML? Is there a reason (legal or otherwise) that they can't just use HTML?
Re: Apple TV Markup Language
#14Another mark up language? Why? What was wrong with HTML here?
Re: Apple TV Markup Language
#15https://developer.apple.com/library/prerelease/tvos/document...
Re: Apple TV Markup Language
#16Re: Apple TV Markup Language
#17I'm a little surprised they're jumping into the literal "TV" namespace so wholeheartedly. Is the future of this ecosystem really exclusively limited to the Television? Gaming is already an explicit part of this, which undoubtedly will include VR, which is theoretically suited to Television-like content. If they do this right, the source code running on your VR gogs will mention "TV" everywhere, much like the the curr…
Re: Apple TV Markup Language
#18What's new in the new tvOS SDK is that you can also write native apps in Objective-C/Swift, with a main() function that starts up UIKit, and with access to most of the normal iOS APIs (like OpenGL, SceneKit, etc etc).
Re: Apple TV Markup Language
#19So it's just HTML? Is there a reason (legal or otherwise) that they can't just use HTML?
Rather than expecting developers to use an open-spec-compliant generic toolkit, they've just built modules on top of it to both make development easier and more importantly maintain a consistent UX.
You could just have pre-defined CSS classes and do much of the same thing, but it will not be as elegant nor as controlled. Taking over the HTML and JS interpreters just allows them greater control while respecting the role each component plays (markup, interactivity, styling, etc).