(fork with gh-pages added)
Show HN: HTML5 version of StarCraft
91–100 of 103 posts
Re: Show HN: HTML5 version of StarCraft
#92For those wishing to play without downloading: Open http://htmlpreview.github.io/?https://github.com/gloomyson/S... in FF (or Chrome without its security stuff on)
Re: Show HN: HTML5 version of StarCraft
#93Earlier quoted context omitted.
>Fact that you don't make money off it would work for almost any game developer It really wouldn't. I know it's fun to imagine Blizzard as an oppressive corporation overlord, but any developer in the world will take steps to protect their IP.
I have no doubt that any developer would send take down for illegal assets usage and there is nothing wrong about it. This where project creator gone wrong and hope he won't do anything like that in future. Though Blizzard in particular aggressive towards open source projects that recreate their games and generate a lot more lawsuits than other game development company. It's just like that 'Candy Crush Saga vs Banner…
Re: Show HN: HTML5 version of StarCraft
#94Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…
Re: Show HN: HTML5 version of StarCraft
#95Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…
That’s really too bad. I was thinking about doing a little not-for-profit fan game project that uses entirely my own code and handmade assets, but is set in the Warcraft universe (and thus, taking on a Warcraft like art style). Would they come after me for that? To me that falls into the same realm as Machinima or fan fiction, both of which Blizz seems to have no problem with.
In the end, if you really must have a Jenina Proudmoore, just call her something else and give her a similar-but-not-quite-same background.
Re: Show HN: HTML5 version of StarCraft
#96Earlier quoted context omitted.
That’s really too bad. I was thinking about doing a little not-for-profit fan game project that uses entirely my own code and handmade assets, but is set in the Warcraft universe (and thus, taking on a Warcraft like art style). Would they come after me for that? To me that falls into the same realm as Machinima or fan fiction, both of which Blizz seems to have no problem with.
Dude, why creating something in an universe somebody else controls, for free? Wouldn't it be more creative to come up with your own world and characters? It would be more challenging, sure, but much more rewarding in every way (improving your narrative skills, benefiting 100% from publicity of your work, not risking to be nuked with a DMCA from orbit, etc etc). In the end, if you really must have a Jenina Proudmoore,…
If I try to come up with something of my own, I have the problem that first, I’m not a writer, making the creation of something with the depth and breadth of the Warcraft universe extremely difficult and if I make it stylistically similar to Warcraft I risk being seen as an uncreative two-bit copy of the real thing. It’s a tough spot to be in.
Re: Show HN: HTML5 version of StarCraft
#97Earlier quoted context omitted.
Fact that you don't make money off it would work for almost any game developer, but not Blizzard. In past they take down several open source projects just because of their name or clean room reverse engineering. And you're basically pirating their game assets.
>Fact that you don't make money off it would work for almost any game developer It really wouldn't. I know it's fun to imagine Blizzard as an oppressive corporation overlord, but any developer in the world will take steps to protect their IP.
Blizzard has a legal right to be dicks about their IP, but that doesn't make it morally correct. We've refused to let IP holders set the narrative with regard to DRM; let's not do it here.
Re: Show HN: HTML5 version of StarCraft
#98Earlier quoted context omitted.
Dude, why creating something in an universe somebody else controls, for free? Wouldn't it be more creative to come up with your own world and characters? It would be more challenging, sure, but much more rewarding in every way (improving your narrative skills, benefiting 100% from publicity of your work, not risking to be nuked with a DMCA from orbit, etc etc). In the end, if you really must have a Jenina Proudmoore,…
Mainly because I like the universe and associated art style, music, etc and I (and I think most other fans, as well) would like to see it taking shape and given life in forms that Blizzard will probably never even consider. If I try to come up with something of my own, I have the problem that first, I’m not a writer, making the creation of something with the depth and breadth of the Warcraft universe extremely diffic…
By doing it inside the same universe imho you're already putting your hands up, there. You're admitting it yourself when you say "I'm not a writer".
I agree you're in a top spot, but if you're going to invest significant amounts of time in your project, I think you owe it to yourself to protect it from somebody else's lawyers. There is nothing wrong with admitting your influences... Warcraft itself was a originally a Dune II clone with a fantasy skin!