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All Websites Look the Same

novolume.co.uk

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Re: All Websites Look the Same

#91

All startup websites look the same. They all use this template because it perfectly addresses their goals (grab your attention, explain a new kind of product, convince you to sign up) while also being familiar and repeatable. That doesn't concern or surprise me. Other kinds of web page with a standard design style include: shopfronts, forums and Q&A sites, search engine result pages, shopping carts, calendar apps, vi…

>Trying to look irregular just for the sake of it is bad.

Looking irregular because your designer can ... actually design is good. Looking irregular because there's a better way to present your site to the public is good.

Re: All Websites Look the Same

#92
post #8

I think it's important to not mess with the customers mental model. In particular the shopping cart pattern was created over a period of time to make the eCommerce user experience as frictionless as possible. So when someone wants to get through the cart, you would want as few surprises for the customer as possible. The hamburger icon is a great example of how a UX pattern has taken a long time to filter down into th…

Great comment. I'm finding it one answer of your ? To be more and more a "depends on your project."

I do theoretically find a website to be a form of "artistic expression" but unlike most other medium, there is a technically "right" few ways and many "wrong" ways to "implement" your art. When you see a website posted here that takes a bit of artistic liberty in its design, you will undoubtedly have some HN commenters criticize the way they did such and such.

Despite the fact the page load time is only affected by one millisecond, that "incorrect" implementation is reason enough for some to trash the designer and deem his "solution" inadequate.

What we then see is a world full of TALENTED designers often too afraid to try something new.

But, isn't that the point of art? It's meant to be polarizing.

This is just personal opinion, but I'm finding it more and more necessary for the designer of the modern web to have multiple, concurrent projects as opposed to completing one project and moving on to the next.

Currently I'm working on an athletics site which uses your now "bread and butter" design which the OP gripes on, but I'm also working on a payment web app which has a design that harkens to someone filling out a clipboard.

I've just this week also accepted a project to showcase a fashion designers portfolio, and I'm swinging for far left field on that one.

If I was not working on these projects concurrently, I would not have learned that each design has advantages and disadvantages, and I would be pidgeonholing myself if I didn't give myself room to fail

We are all still learning and growing in web development.

And our consumers are growing too. One interesting thing you mentioned is that users are steadily growing more accustomed to the hamburger button - a quick google search will tell you that the Hamburger wasn't so tasty in AB testing, however, users learn. I've been a part of a reason site redesign which found the extra click of a dropdown menu was better liked (and had more click through) than the link bar, despite our demographic was relatively older users!

And The hamburger menu is a great case study as it has become commonplace in modern design. You could go with the triple bar, or do Apple's approach of a double bar that rotates into an "X" ( https://apple.com ), or you could do Google's three circles arranged vertically in their mobile Chrome browser, but the concept is essentially the same.

Now, there are very talented developers on HN that despise the hamburger, and perhaps rightfully so, but you often hear crickets when an alternative is proposed. Certainly the tabbed interface at the bottom with a "More" button works, but it doesn't work for every case.

So sure, you will have some projects where you have to go with what is known, but try some other projects to challenge a different approach out of you to build up your chops.

Re: All Websites Look the Same

#93
I've often thought that porting a game engine to the browser with a suitably robust object library and hyper-intuitive developer interface would be just what is needed to jump-start a move away from rectangles and columns. And doubly so now that VR is about to hit its stride. I want what "The Lawnmower Man" promised me, dang it!

Re: All Websites Look the Same

#94
post #41

Earlier quoted context omitted.

It's sad that you're suggesting that a good accessible intuitive website needs to follow a specific design recipe or else doomed. If I'm going to buy software from a website, what matters is quality information architecture and UX, which could be presented in any number of ways. "Don't make me think"... next you'll be wanting all your restaurant menus to follow the McDonald's menu style guide. "Thinking" doesn't need…

(Basing my comment on Kathy Sierra's post : Your app makes me fat[1].) The idea is that the user is not on your site to get your ideas about web design but to get specific information. If that info is hard to find, they'll get out and try the next site. Concentrate on making your content memorable rather than your UI. [1] http://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat

I'm arguing that "unfamiliar" does not necessarily mean "hard to find".

My iPad for example is not unfamiliar, but I find it annoying to bookmark a site because of how the bookmark button is hidden behind an icon which to me looks like "sharing" (little square with arrow pointing up). Same for searching for text on the page.... it's not intuitive. I have to "think" for too many milliseconds each time just to do those basic actions.

You could say "I'm familiar with Apple's annoyingly unintuitive iOS Safari UX for bookmarking and searching text on the page." "Familiar" has not saved the day in this case.

When I go to a site because I'm interested in their product, I'm not looking for a familiar interface in terms of layout or design replication from previously visited websites. I'm looking (unconsciously) for top level things such as clear presentation and logical, friendly layout. "Logic" can appear as many pathways. "Interestingness" is what humans get a buzz from and reward each other for all the time, so if I get a dose of interesting too, served just right and not too much, then it's a winner.

Re: All Websites Look the Same

#95

Earlier quoted context omitted.

I fucking.hated.flash websites. HATED. With a passion. Even when it was being done it was a stupid tech trick from jackass developers, it was never a designer driven thing except as a means of doing layouts that were you couldn't do in html at the time. and it was NEVER about usability. I hated that trend and thank god it didn't last very long specifically BECAUSE it threw the users under the bus.

Most Flash sites were pretty bad (the first site I made was Flash, and it was bad), but it was also used to create possibly the finest website ever made. http://superior-web-solutions.com/ Turn the sound up, and definitely do not skip the intro. It'll bring a tear to your eye.

I can't be sure that if this is a joke or not

Re: All Websites Look the Same

#97
Nytimes.com Brookings.edu Reddit.com JustinBiebermusic.com Facebook.com Spotify.com Google.com

Websites Fall into functional categories. Sites within a given category look the same. Sites about a product need a powerful visual "grabber" element that communicates key brand points along with their name, then they need to provide key informational points on am easy to digest manner, often segregating the audience by interest. The big banner, three subtopics layout is a popular way to achieve this.

But not all websites are about introducing a product. Some are about getting immediate social interaction. Some are about exposing deep information in a set of categories. Some are about hierarchical display of the newest possible information. They don't tend to use the banner/three subheadings layout.

Re: All Websites Look the Same

#98

All startup websites look the same. They all use this template because it perfectly addresses their goals (grab your attention, explain a new kind of product, convince you to sign up) while also being familiar and repeatable. That doesn't concern or surprise me. Other kinds of web page with a standard design style include: shopfronts, forums and Q&A sites, search engine result pages, shopping carts, calendar apps, vi…

>Trying to look irregular just for the sake of it is bad. Looking irregular because your designer can ... actually design is good. Looking irregular because there's a better way to present your site to the public is good.

I agree. But startups shouldn't be expected to do this. Startups are experiments; you want to quickly determine if there's a market for the product (and fail fast if not, so you can alter the product or move onto something new). Being conservative with design is the perfect approach for this. If you experiment with unproven layouts, and it fails, how do you know if the problem was the product or your layout?

Interactive new stories, artists' portfolios, design agency websites, web apps, and websites that are themselves art - these are all good places to push boundaries in design. Not startup product promo pages.

Re: All Websites Look the Same

#100
post #94

Earlier quoted context omitted.

(Basing my comment on Kathy Sierra's post : Your app makes me fat[1].) The idea is that the user is not on your site to get your ideas about web design but to get specific information. If that info is hard to find, they'll get out and try the next site. Concentrate on making your content memorable rather than your UI. [1] http://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat

I'm arguing that "unfamiliar" does not necessarily mean "hard to find". My iPad for example is not unfamiliar, but I find it annoying to bookmark a site because of how the bookmark button is hidden behind an icon which to me looks like "sharing" (little square with arrow pointing up). Same for searching for text on the page.... it's not intuitive. I have to "think" for too many milliseconds each time just to do those…

> I'm arguing that "unfamiliar" does not necessarily mean "hard to find".

Yes it does, it literally means "not having knowledge or experience of" and thus it is hard(er) on people. Familiar does not necessarily mean "all websites do it the same", familiar literally means "well known from long or close association". It may be association with something else, not even software (see apple's skeuomorphic design with the original iOS).

It may be worthwhile to make something unfamiliar (i.e. "harder") - but you should have good reason to do so. "Hur dur I creative designer" is not good reason.

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