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The Alternate Universe of Soviet Arcade Games

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Re: The Alternate Universe of Soviet Arcade Games

#31
post #29

That's a pretty BS article written under, what appears to be, some sort of assumption of how life in Soviet Union was all driven by communist ideology. Hardly any games had "Marxist agenda", lots of them had high scores, and you bet that the adrenaline rush was right there. They weren't designed to train loyal citizens anymore than Mortal Combat was designed to train hand combat. They were just games... heavy and cru…

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Re: The Alternate Universe of Soviet Arcade Games

#33
post #23

I definitely remember playing these as a kid in the 90s, especially Magistral, and some sort of ship-torpedo game. This, however, shows that the author didn't do their research: > Strangest of all, however, is the lineup of radish pickers: after failed attempts by a mouse, a cat, a dog, a daughter, and a grandma, the vegetable can only be pulled up once the grandpa jumps in and the entire family works together to pul…

> that game is just based on a popular fairy tale where, well, you can guess exactly what happens in the fairy tale. I'm from Romania and we have the same fairy tale involving said vegetable (in our case is a giant radish). It would be interesting to draw some maps of "fairy tales influence" (for a lack of a better word), i.e. in this case the map for the "giant radish fairy tale" would cover both Russia and Romania,…

Apparently, Vladimir Propp did a lot of work on this.

Orson Scott Card's "Enchantment" is a fictional take, and explanation, for the reason there are so many similar fairy tales in eastern europe.

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