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Happy Birthday Monkey Island

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Re: Happy Birthday Monkey Island

#81

Earlier quoted context omitted.

Unfortunately Disney pulled the iOS versions from the App Store in April. https://help.disney.com/articles/en_US/FAQ/About-The-Secret-...

Ah, the "Disney Vault" is alive and well... https://en.wikipedia.org/wiki/Disney_Vault

I honestly had no idea that was a thing. How on earth can that possibly create a net gain for the company? All it does is encourage piracy...

Re: Happy Birthday Monkey Island

#82
post #55

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

I realise my comment won't add much to the discussion, but Day of the Tentacle was a masterpiece.

Double Fine is apparently working to release a remastered version next year, and they were able to get the original reworked assets from LucasArts Singapore.

http://mixnmojo.com/news/Double-Fine-Has-The-LucasArts-Singa...

Re: Happy Birthday Monkey Island

#83
I worked at Software, Etc. when these games were released. I was in high school, and I got my first promotion to Assistant Manager.

I enjoyed all the adventure games during that time, but then Civilization was released, and I was hooked! Adventure games seemed flat compared to the endless possibilities in Civilization.

Re: Happy Birthday Monkey Island

#84
post #64

Earlier quoted context omitted.

Broken Age looks and sounds great, but I really hated how the whole game runs on rails pretty much from the beginning. You can't wander around much, so it feels less like a world and more like a movie where you occasionally help the plot along by clicking on things. The original LucasArts games were only occasionally like this. They invited a lot of trial and error (some of it extremely unintuitive; Zak McKracken had…

You're right, this isn't quite the same genre anymore, it's more of an interactive story. The trend towards simplicity has definitely crept in. I really enjoyed Broken Age, but not for quite the same reasons as the Monkey Island series. Monkey Island 2 was incredibly frustrating at points and for whatever reason (shorter attention spans probably) there is less of a market for that type of game; people are more likely…

I think a big reason why MI2 was so hard was the lack of an internet. I knew one other person who owned MI2 so when one of us got stuck we would have to wait until the other got caught up to see if they could figure it out.

I think i spent over 6 months of real-world time suspended over the cauldron.

Re: Happy Birthday Monkey Island

#85
post #66
post #56

Earlier quoted context omitted.

> Most of these games are free downloads these days Not legally, just conveniently.

Beneath a Steel Sky is completely free

Yep. Don't know about elsewhere, but you get it and a handful of others when you sign up for Good Old Games

Re: Happy Birthday Monkey Island

#87
post #10
post #2

"I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me." I won…

There is no other way. MI is too close to the Pirates of the Caribbeans franchise to let anyone run wild with it. Disney will keep it as buried as possible, and strictly under control. Ron is publicly begging for it (and not even for the first time) because all other avenues have failed. It's easy to predict nothing will change as long as Johnny Depp is alive and working.

I understand your thinking.

Yet I am still asking if there is another way, because in my experience, it's so easy to slap 'impossible' on something. Fell into this trap myself.

HN isn't exactly a community of people who accept conventional wisdom. Wouldn't it be nice if, say, we figured out some way to attack this, connected with the right person to handle it, and take the idea somewhere?

If not for Monkey Island, consider it an exercise in hacking supposed impossibilities.

Anyone got something? What kind of conditions would compel Disney to un-bury the IP and listen to suggestions?

Re: Happy Birthday Monkey Island

#88
post #54

Has anyone played Broken Age? It's nowhere near as difficult as the adventure games of old, it feels more of a casual adventure game, but the story, characters, art and voice acting are superb. My favourite game genre by far, happy birthday Monkey Island!

The Secret of the Monkey Island is mostly a comedy game. And it's funny. There is satire, absurdism, meta-jokes. Something for everyone. But it also made very good use of interactivity for humor - something characteristic for adventure games and something Lucas Arts was very good at.

Broken Age is far more bland in comparison. And while I'm not a fan of brain-wrecking puzzles, it could do with a bit more challenge.

When it comes to point-and-click adventures these days I would recommend titles from Wadjet Eye Games. They're more serious overall, but still have that characteristic "adventure game" humor.

Re: Happy Birthday Monkey Island

#89
post #49

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

Me too. I learned english "by force" by playing basically Monkey Island and Indiana Jones series. Funny thing is that I played them a lot in pair. I would go to a friend's house and we would play together, even if is essentially a one player game. One that infuriated me was King's Quest, the one that you could type anything you want the character to do. Such a powerful potential, but I took days just to discover the…

King's quest was easier the alternatives. The worst for foreigners was Police quest. One command was seared into my brain: 'administer sobriety test'

Good luck figuring that out with a small learner's dictionary.

Re: Happy Birthday Monkey Island

#90

Earlier quoted context omitted.

Unfortunately Disney pulled the iOS versions from the App Store in April. https://help.disney.com/articles/en_US/FAQ/About-The-Secret-...

I don't see it listed in the app store when I search. Does this mean if you bought it, get a new iOS device and don't have a backup, the game has essentially been erased from your collection?

If you purchased them and they're in your collection, then you are able to download them again from the App Store. I just did it and they play fine on the current version of iOS.
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