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Happy Birthday Monkey Island

grumpygamer.com

71–80 of 123 posts

Re: Happy Birthday Monkey Island

#71

If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

Unfortunately Disney pulled the iOS versions from the App Store in April. https://help.disney.com/articles/en_US/FAQ/About-The-Secret-...

I don't see it listed in the app store when I search. Does this mean if you bought it, get a new iOS device and don't have a backup, the game has essentially been erased from your collection?

Re: Happy Birthday Monkey Island

#72
post #49

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

Me too. I learned english "by force" by playing basically Monkey Island and Indiana Jones series. Funny thing is that I played them a lot in pair. I would go to a friend's house and we would play together, even if is essentially a one player game. One that infuriated me was King's Quest, the one that you could type anything you want the character to do. Such a powerful potential, but I took days just to discover the…

I played a lot of games as a pair with friends around that time. I think it was something about liking games that had a story and therefore didn't lend themselves well to taking turns. We even played Quake like this a few times, one person moving the other shooting, even when we could have taken it in turns with a level each.

I also remember arguing with my sister about who got to play Commander Keen one day, so our mum blindfolded one of us and had the other shout directions.

Thanks for reminding me, I had forgotten how much I enjoyed it at the time.

Re: Happy Birthday Monkey Island

#73
post #49

Earlier quoted context omitted.

Me too. I learned english "by force" by playing basically Monkey Island and Indiana Jones series. Funny thing is that I played them a lot in pair. I would go to a friend's house and we would play together, even if is essentially a one player game. One that infuriated me was King's Quest, the one that you could type anything you want the character to do. Such a powerful potential, but I took days just to discover the…

I played a lot of games as a pair with friends around that time. I think it was something about liking games that had a story and therefore didn't lend themselves well to taking turns. We even played Quake like this a few times, one person moving the other shooting, even when we could have taken it in turns with a level each. I also remember arguing with my sister about who got to play Commander Keen one day, so our…

WOW! your mother is a genius! Noted here for my future parenting guidelines! :D

Re: Happy Birthday Monkey Island

#74
post #65
post #49

Earlier quoted context omitted.

Me too. I learned english "by force" by playing basically Monkey Island and Indiana Jones series. Funny thing is that I played them a lot in pair. I would go to a friend's house and we would play together, even if is essentially a one player game. One that infuriated me was King's Quest, the one that you could type anything you want the character to do. Such a powerful potential, but I took days just to discover the…

What was that like? I've never tried playing a game in a different language before. How much English did you already know before starting those games?

Very basic vocabulary, I was like 10 years old and studied english at school, like, 2 hours a week. We used to play with a dictionary on our hands.

It is not easy, but still fun. It took around (i'm guessing here) 5 or 6 times more time to play it.

Re: Happy Birthday Monkey Island

#75

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

although it came later, don't forget Outlaws! Maybe the most underrated and unknown top-10 game of all time.

My favorite Western game and probably in my top 10 personal favorite games.

Re: Happy Birthday Monkey Island

#76

If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

Unfortunately Disney pulled the iOS versions from the App Store in April. https://help.disney.com/articles/en_US/FAQ/About-The-Secret-...

Ah, the "Disney Vault" is alive and well...

https://en.wikipedia.org/wiki/Disney_Vault

Re: Happy Birthday Monkey Island

#77

Earlier quoted context omitted.

Unfortunately Disney pulled the iOS versions from the App Store in April. https://help.disney.com/articles/en_US/FAQ/About-The-Secret-...

Ah, the "Disney Vault" is alive and well... https://en.wikipedia.org/wiki/Disney_Vault

The best part of that article is the end:

See also: Artificial Scarcity

Re: Happy Birthday Monkey Island

#79

I still to this day think Guybrush Threepwood is the greatest character name.

One of the things I love about Guybrush's name is that it he was supposedly named accidentally.

    From Wikipedia:
    
        The origin of the name "Guybrush" comes in part from Deluxe Paint, 
    the tool used by the artists to create the character sprite. Since
    the character had no name at this point, the file was simply called 
    'Guy'. 
        When the file was saved, Steve Purcell, the artist responsible 
    for the sprite, added 'brush' to the filename, indicating that it was 
    the Deluxe Paint "brush file" for the "Guy" sprite. The file name was
    then "guybrush.bbm", so the developers eventually just started referring
    to this unnamed 'Guy' as "Guybrush".

Re: Happy Birthday Monkey Island

#80
post #67

Earlier quoted context omitted.

IMO the updated graphics are an unmitigated disaster that ignore what made the original great. Since there is a classic mode, it is still a great way to play these games.

The updated graphics work better for MI2 than MI1. That's because the MI2 graphics were scanned. (They even admit to that in the audio commentary.)

I just played the updated versions a few weeks ago. I'm a lifelong MI fan—I first played MI1 on my family's Tandy 1000 (16 colors and 3-voice sound!). I also was disappointed by MI1, which felt like a cheap money grab more than a faithful remake. The remake of MI2, OTOH, was a masterpiece—beautiful graphics and less clunky overall.

One really cool thing that both remakes offer is the ability to seamlessly switch between the remake and the original: At any point in the game, press the correct function key (F10 in MI1 and F1 in MI2—not sure why they switched that) and the game morphs between the remake and original without skipping a beat—down to the dialogue, music, etc. It didn't really add anything to gameplay, but it was really cool.

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