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Happy Birthday Monkey Island

grumpygamer.com

21–30 of 123 posts

Re: Happy Birthday Monkey Island

#22
If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

Re: Happy Birthday Monkey Island

#23
Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games.

Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlash card. Most of these games are free downloads these days, so we spend hours playing them. Some of them look a bit aged, but generally they hold up pretty well. The experience is still as captivating as it was back then.

Re: Happy Birthday Monkey Island

#24

If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

Oh boy. That's my weekend gone.

Re: Happy Birthday Monkey Island

#25
post #8
post #2

"I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me." I won…

I find it interesting that Ron doesn't consider "The Curse of Monkey Island" part of the trilogy. Anyone know the back-story there?

MI 1 & 2 support several lectures of the story. Due to Guybrush inability to explain his real age and various weird occurrences, it can be read as a little kid snooping around a theme park. It explains why he has to think that hard before giving his age, why a tshirt would be a treasure given after vanquishing a sword-master, why some areas are closed off with modern looking out of order signs, etc. It can also be read as a pirate in a weird weird world.

IIRC, the evil laugh of Le-Chuck and his read eyes were added just before the game shipped against Gilbert (and others) wishes.

Curse and subsequent games completely disregard this and quickly brush it off as another trick of LeChuck. This side of the story telling is then totally absent from the various MI sequels (I don't think there was much involvement from the original team in any of the sequels, Gilbert was briefly consulted for the last episodic game but that's it).

So if Gilbert were to make a new MI game, he would naturally like to take the story where he left it.

Re: Happy Birthday Monkey Island

#26

If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

IMO the updated graphics are an unmitigated disaster that ignore what made the original great. Since there is a classic mode, it is still a great way to play these games.

Re: Happy Birthday Monkey Island

#27

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

I thought these were all DOS-based (Intel CPU) games...

How are you running these on a PowerPC/G3?

Re: Happy Birthday Monkey Island

#28

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

They are mostly pre-intel based games, as Apple switched to Intel in 2002. They are free for download through sites like macintoshgarden.org. Otherwise I use an emulator (Basilisk/SheepShaver) on my own PC/Mac.

Re: Happy Birthday Monkey Island

#29

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

[deleted]

Re: Happy Birthday Monkey Island

#30

If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

There is also a remake of Grim Fandango I saw on there. I haven't played it but I loved the original. Amazing game.
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