This runs slower on my computer than MGSV in ultra settings running on 4k resolution.
It’s projecting thousands of sphere geodesics at pixel precision via breaking them into a large number (hundreds of thousands?) of little line segments and evaluating several expensive nonlinear functions at each of those points with considerable Javascript dataflow overhead for each one, not to mention the cost of putting thousands of polygons with dozens or hundreds of points each into SVG. It would take either a d…
Why?