Earlier quoted context omitted.
I'm curious what you mean by "mystery meat"? I assume it's the use of icons and drawers to trigger functionality rather than labels and links? That's driven by screen size - there's simply not enough screen real estate on a phone to label every button with words. It does have a legit discoverability problem, which most folks in UX acknowledge but don't know how to fix, given other constraints of the media. I've seen…
> That's driven by screen size - there's simply not enough screen real estate on a phone to label every button with words. It does have a legit discoverability problem, which most folks in UX acknowledge but don't know how to fix, given other constraints of the media. Some of the most effective solutions to this I've seen require solutions beyond visual representation. They address the problem through dimensions inde…
Some text is active, other is not. I don't see any visual cues that distinguish the two. I end up just poking at text, or thinking, "If I were designing this, I'd want more detail or a link to further controls." In the latter case, sometimes I find I was thinking the way the designer/programmer was, and that text does indeed lead somewhere.
For someone who doesn't "think that way", this is more of a challenge.
This also seems to have become more prevalent in desktop / full screen design. Stuff that doesn't look "clicky" is.
I think that was one of my mother's problems with changes to the Google Calendar web page UI.