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Show HN: WebGL Sprites Benchmark

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Re: Show HN: WebGL Sprites Benchmark

#3
300 000 sprites, i5 2500, R9 270, Windows 8

- Chrome 44: 60 FPS constant

- Firefox 39: 49 FPS

- Firefox 40: 59-60 FPS

- IE 11: 10-12 FPS, very poor.

The FPS counter doesn't appear on my smartphone (falcon, CM12.1 Browser), but i would estimate the performance is at about 10-15FPS at the default number of sprites, let alone the full 300 000.

Re: Show HN: WebGL Sprites Benchmark

#9
post #3

300 000 sprites, i5 2500, R9 270, Windows 8 - Chrome 44: 60 FPS constant - Firefox 39: 49 FPS - Firefox 40: 59-60 FPS - IE 11: 10-12 FPS, very poor. The FPS counter doesn't appear on my smartphone (falcon, CM12.1 Browser), but i would estimate the performance is at about 10-15FPS at the default number of sprites, let alone the full 300 000.

For me, (nVidia GTX 980) Chrome beats Firefox on Windows 8.1 by a lot when rendering 300,000 bunnies.

- Chrome 44: 100 FPS

- Firefox 40: 60 FPS

- IE 11: 10 FPS

I don't think that FF is limiting itself to 60 FPS as I have a 144Hz monitor and other WebGL demos can render at frame rates well in excess of 60 FPS in firefox.

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