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Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

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21–30 of 65 posts

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#21
post #4

I am curious how he found the original songs whose samples are mixed into the song. I guess in an interview the authors told about it, but hard to believe that he recognized those pieces by ear.

I am curious how does this work business wise? Since there are quite a lot of samples from other artists/songs, who gets paid how and how much in order to release something like this to the market?

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#22
post #4

I am curious how he found the original songs whose samples are mixed into the song. I guess in an interview the authors told about it, but hard to believe that he recognized those pieces by ear.

I am curious how does this work business wise? Since there are quite a lot of samples from other artists/songs, who gets paid how and how much in order to release something like this to the market?

Rights-clearing in electronic music and hip hop is usually quite complicated. Taking a beat or riff from a song is fair game, as it could not in any way be claimed to serve as a replacement for the original work. Often though, big named folks like Kanye West or Daft Punk will clear their samples before releasing, just in case.

I believe the payment is a flat rate, through rights clearing houses and the artists' agents.

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#23
post #4

I am curious how he found the original songs whose samples are mixed into the song. I guess in an interview the authors told about it, but hard to believe that he recognized those pieces by ear.

I am curious how does this work business wise? Since there are quite a lot of samples from other artists/songs, who gets paid how and how much in order to release something like this to the market?

There's quite a bit of information on wikipedia: http://en.wikipedia.org/wiki/Sampling_%28music%29

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#24
post #13

I once thought Prodigy used mod trackers (those in-game chip tunes), but I found out they just use loads of Roland equipment. After years of using soft samplers and synths, I recently moved into a bigger house and set aside a whole room for my music studio. With that much space, I now have: +2 Akai S950 samplers (with enough memory for about 16 drums) +3 mixing desks (2 vintage, one newer - the Yamaha vintage makes e…

Will forward these comments to my brother. He's a long time digital producer although I'd be hard pressed to get him to mix together ambient/electronic/d&b/whateverIlove.

Sounds like a pretty sick and expensive setup. Nice job putting it all together.

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#25

Earlier quoted context omitted.

I am curious how does this work business wise? Since there are quite a lot of samples from other artists/songs, who gets paid how and how much in order to release something like this to the market?

Rights-clearing in electronic music and hip hop is usually quite complicated. Taking a beat or riff from a song is fair game, as it could not in any way be claimed to serve as a replacement for the original work. Often though, big named folks like Kanye West or Daft Punk will clear their samples before releasing, just in case. I believe the payment is a flat rate, through rights clearing houses and the artists' agent…

Do you have any more info on this perhaps? I know when I'm working on a TV show or basically anything that will get screen time I have to work out through sheets of paperwork where I list every single sound item in the video, including main background track(s), background noise tracks (imagine a distant bg music from a radio down the street) etc. I have to list Name of the track, artist that played it (since it doesn't have to be an original author - I guess they somehow settle that on tier 2 then), basically any music that is longer than 8 beats - but common dogma is to include those also, just in case. It's very tedious process and I hate it, since when I shoot some scene where I don't have a total control over environment I basically have to know which song is playing by whom from a few seconds byte. Sometimes I just don't use great footage because I couldn't identify the song playing in the bg.

As I understand (I have to check it) those sheets are then handled by legal dpt. in production company that sends that sheet to the authors union of sorts in whichever country this show is played in and they send the bill either to the TV house or production house, or sometimes both based on total songs played in that month or something like that. It's hell. It gets even more complicated when the product is to be standalone (as in a movie or show that gets sold around).

I also vaguely remember legal dpt. used/uses some sort of online database with all possible songs/authors from various distributors where they can pay and clear rights via them. I'm not sure if this still exists, if not - there's a great startup idea nudgenudge* for someone here.

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#26
post #23

Earlier quoted context omitted.

I am curious how does this work business wise? Since there are quite a lot of samples from other artists/songs, who gets paid how and how much in order to release something like this to the market?

There's quite a bit of information on wikipedia: http://en.wikipedia.org/wiki/Sampling_%28music%29

Oh, I should have checked out wikipedia first. Thanks!

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#27
post #19

That was amazing to watch. I have often wondered how awesome it would be to see great hackers at work in a similar way. I've had the luck to watch one or two sit next to me and work (during school), and it's mind-blowing how fast they are, and how they go about fleshing out a quick skeleton into a full piece of work. Now with software like Etherpad, I wonder if soon we'll have screencasts of the making of great code.

So much passion, focus and energy get's funneled into one life of the legends.

Humbling to watch epic artists at work. There's nothing in my life that has ever held a candle to the master level creators. It doesn't stop me from trying though.

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#28
post #4

I am curious how he found the original songs whose samples are mixed into the song. I guess in an interview the authors told about it, but hard to believe that he recognized those pieces by ear.

Probably hearing it, filtering it, and researching it. The mind is capable of amazing filtering.

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#29
post #17
post #7

Back when Prodigy did this in the late 1990's they must have used tens of thousands of dollars worth of equipment... samplers, synths, sequencers, filters, etc... Today, the entire thing can be done in a single piece of software. Wow.

Actually he uses a lot of software. There's ableton + several vst plugins like ozone izotope, waves L2, waves GTR : it still costs thousands of dollars...

I have an Ableton driven studio with oodles of softsynths. I'd say the difference is a factor of 10 at the least even with higher end software. What you do end up spending on is some of the hardware you can't avoid (quality audio interfaces, reverb units, controllers).

Re: Making Prodigy's "Smack My Bitch Up" in Ableton by Jim Pavloff

#30

The producer here is clearly talented, but the fact remains that notwithstanding Liam Howlett's setup in the late nineties, today's most basic music production software is a country mile more powerful than that which produced some of the most memorable music of the last twenty years. I often think that there exists a clear analogy between electronic music and video games. The computer games of the 80s and early 90s p…

I'm not as pessimistic. I really hold to the belief that the proportion of unimaginative 'workmen' in a field is constant. Lowering the cost of hardware allows more people to enter the field.and increases the amount of mediocre stuff but also increases the amount of excellent work produced.

That's not to say I don't agree with a lot of what you've said.

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