I see this as hugely superior to the freemium model, both from the perspective of the user and the app developers. App developers no longer need to cripple their apps and sell in-app band-aids to make money. The developers of the more entertaining and engaging apps will make more money. End users no longer spend a bunch of time on a game only to find out they need to pay to advance to the next part, or bypass some ar…
This model comes with a few problems: 1) High quality games that are meant to be completed quickly will make less money relative to poor quality games that stretch out gameplay. 2) Developers become incentivized to stretch out gameplay to increase revenue. 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play g…
> 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play games.
As I understand it, it's not a pay-per-minute sort of deal. You'd pay the same price every month and the revenue would be divied out based on usage (like Netflix).