I tried Angry Birds 2 and was super impressed by the production quality and butter smooth graphics. Too bad the entire gameplay is a 100% miss: You have to wait or pay to retry levels after a while. This goes completely against everything that defines angry birds gameplay, which for me is to instantly re-start the level if I'm not satisfied with the first bird shoot. Absolutely ruins it. I'd much rather pay $X upfron…
Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
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Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#52800 employees for this game? Why?
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#53If game shops operate as movie studios, why don't they simply hire people temporarily. Movie studios cut their staff to marketing, sales, and licensing once their work is completed and released.
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#54This is such an assumptive title. Angry Birds is still very popular with children. This is like saying that Mario is no longer relevant because Super Mario Galaxy sold less than New Super Mario Bros. Wii. It makes me wonder if TechCrunch has a stake in seeing Rovio fail when I read clickbaity headlines like this.
When you make 260 employees redundant, I'd say it's ok for people to make assumptions about your brand.
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#55Earlier quoted context omitted.
Absolutely cash out. Internet fame and popularity is fleeting. Building up 800 employees because of one hit is a huge gamble. You could get another hit... but better odds are that you are just throwing money down the drain. Be happy for what you have, monetize the crap out of it, sell it at the peak if possible, and let it go.
It has been one of the criticism that gets brought up about the Blizzard CEO - the fact that he won't invest unless the game is exploitable over long periods of time: https://en.wikipedia.org/wiki/Robert_Kotick#Gaming_controver... However when looking at Rovio and Angry Birds right now, it looks like a really sound strategy.
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#56Brings up an interesting thought exercise. Let's say you do start a small mobile game company and your game blows up into a cultural phenomena like Angry Birds. And like all of these things, you know that one day in the indeterminate future, that phenomena will fade, much like Angry Birds has. How do you best handle this? Do you sell early and get out quickly? Do you try to build something larger out of the resources…
Absolutely cash out. Internet fame and popularity is fleeting. Building up 800 employees because of one hit is a huge gamble. You could get another hit... but better odds are that you are just throwing money down the drain. Be happy for what you have, monetize the crap out of it, sell it at the peak if possible, and let it go.
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#57Brings up an interesting thought exercise. Let's say you do start a small mobile game company and your game blows up into a cultural phenomena like Angry Birds. And like all of these things, you know that one day in the indeterminate future, that phenomena will fade, much like Angry Birds has. How do you best handle this? Do you sell early and get out quickly? Do you try to build something larger out of the resources…
So then you have people like Elon Musk who have pretty much everything they could ever want, and they risk it all to start an electric car company. I have a huge amount of respect for his willingness to do that, I don't believe I would be able to. Of course in the 'excess success' category I would be putting that excess capital to work in things.
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#58Brings up an interesting thought exercise. Let's say you do start a small mobile game company and your game blows up into a cultural phenomena like Angry Birds. And like all of these things, you know that one day in the indeterminate future, that phenomena will fade, much like Angry Birds has. How do you best handle this? Do you sell early and get out quickly? Do you try to build something larger out of the resources…
I think Notch is one of the few to handle this well. He supports other indie devs that look promising rather than trying to bottle the lightning a second time.
One is an insanely complicated 3-d cad physics rendering simulator.
The other, the one with 20x the number of employees, is 2-d sprite based bowling with gravity.
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#59Brings up an interesting thought exercise. Let's say you do start a small mobile game company and your game blows up into a cultural phenomena like Angry Birds. And like all of these things, you know that one day in the indeterminate future, that phenomena will fade, much like Angry Birds has. How do you best handle this? Do you sell early and get out quickly? Do you try to build something larger out of the resources…
To me a windfall like that means you get to remove poisonous elements from the game development process. Namely marketing and business concerns, which tend to warp game design. For example, you would never introduce an artificial energy mechanic in a game that you made for yourself.
Now you can focus purely on making a great GAME. Everything that goes into it can be in service of making it a better experience. Which I believe also happens to be the best strategy to making a successful game.
Re: Rovio to Cut 260 Jobs as the Angry Birds Franchise Becomes Irrelevant
#60I tried Angry Birds 2 and was super impressed by the production quality and butter smooth graphics. Too bad the entire gameplay is a 100% miss: You have to wait or pay to retry levels after a while. This goes completely against everything that defines angry birds gameplay, which for me is to instantly re-start the level if I'm not satisfied with the first bird shoot. Absolutely ruins it. I'd much rather pay $X upfron…