Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
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Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#12Earlier quoted context omitted.
Yeah, that was something that surprised me about the Motorola droid: it's only GLES 1.0, with vague, incomplete support for 1.1. Fixed-function is an unfortunate conceit these days. Programmable pipeline is actually easier to teach to complete noobs.
It is really just a matter of the timing of the hardware. Mobile is about late nineties systems, when it breaks into the opengl es 2 support and 1GHz and 512MB RAM area then we will see the devices jump up to shader support. Then you will also start to have flash and other software rendered stuff being fast enough. But battery technology needs to advance further as well. Couple years out except for the cutting edge l…
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#13Maybe now they'll finally make a finished Linux port of the engine for all of those Linux-based smartphones.
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#14Earlier quoted context omitted.
It is really just a matter of the timing of the hardware. Mobile is about late nineties systems, when it breaks into the opengl es 2 support and 1GHz and 512MB RAM area then we will see the devices jump up to shader support. Then you will also start to have flash and other software rendered stuff being fast enough. But battery technology needs to advance further as well. Couple years out except for the cutting edge l…
AFAIK android sdk 2 doesn't support opengl es2
It is rumored to be so: http://www.fastcompany.com/blog/kit-eaton/technomix/guts-goo...
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#15Earlier quoted context omitted.
AFAIK android sdk 2 doesn't support opengl es2
Yeh they might not, but they need to. Android NDK 1.6 uses OpenGL 1.1 so you'd think with the iPhone 3GS being OpenGL ES 2.0 that the rumored Google Phone Nexus One would also be that and the next version of android would be as well. Guess we'll have to see. WebGL is based on OpenGL ES 2.o and Windows 7 mobile might even support it. It is rumored to be so: http://www.fastcompany.com/blog/kit-eaton/technomix/guts-goo.…