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Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS

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Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS

#12

Earlier quoted context omitted.

Yeah, that was something that surprised me about the Motorola droid: it's only GLES 1.0, with vague, incomplete support for 1.1. Fixed-function is an unfortunate conceit these days. Programmable pipeline is actually easier to teach to complete noobs.

It is really just a matter of the timing of the hardware. Mobile is about late nineties systems, when it breaks into the opengl es 2 support and 1GHz and 512MB RAM area then we will see the devices jump up to shader support. Then you will also start to have flash and other software rendered stuff being fast enough. But battery technology needs to advance further as well. Couple years out except for the cutting edge l…

AFAIK android sdk 2 doesn't support opengl es2

Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS

#13
post #4

Maybe now they'll finally make a finished Linux port of the engine for all of those Linux-based smartphones.

There's very few 'Linux-based' smartphones in the common (see linux.org) rather than technical (see kernel.org) sense. Android, while using a Linux kernel, doesn't have glibc or anything else above it. Your engine port would be to the Android NDK or to Dalvik, not to glibc, X, DRI, Mesa, etc.

Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS

#14
post #12

Earlier quoted context omitted.

It is really just a matter of the timing of the hardware. Mobile is about late nineties systems, when it breaks into the opengl es 2 support and 1GHz and 512MB RAM area then we will see the devices jump up to shader support. Then you will also start to have flash and other software rendered stuff being fast enough. But battery technology needs to advance further as well. Couple years out except for the cutting edge l…

AFAIK android sdk 2 doesn't support opengl es2

Yeh they might not, but they need to. Android NDK 1.6 uses OpenGL 1.1 so you'd think with the iPhone 3GS being OpenGL ES 2.0 that the rumored Google Phone Nexus One would also be that and the next version of android would be as well. Guess we'll have to see. WebGL is based on OpenGL ES 2.o and Windows 7 mobile might even support it.

It is rumored to be so: http://www.fastcompany.com/blog/kit-eaton/technomix/guts-goo...

Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS

#15
post #12

Earlier quoted context omitted.

AFAIK android sdk 2 doesn't support opengl es2

Yeh they might not, but they need to. Android NDK 1.6 uses OpenGL 1.1 so you'd think with the iPhone 3GS being OpenGL ES 2.0 that the rumored Google Phone Nexus One would also be that and the next version of android would be as well. Guess we'll have to see. WebGL is based on OpenGL ES 2.o and Windows 7 mobile might even support it. It is rumored to be so: http://www.fastcompany.com/blog/kit-eaton/technomix/guts-goo.…

Yeah, completely agree, supporting the 2.0 standard is essential to remain on par with the iphone and not make android phones look like second class citizens. The wave of "handheld-console level" 3d games on iphone is coming soon, so if not in 2.1, it would be ok even if they slip it in one of the next minor releases. Just one thing bothers me, the introduction of gl2.0 will further segment the market...
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